the Jester
Legend
I like (and miss) crit threat ranges. I dislike confirming crits. To hell with realism, I want my 20 to mean something!
This.
I like (and miss) crit threat ranges. I dislike confirming crits. To hell with realism, I want my 20 to mean something!
I would really prefer that natural 20 mean -- "max damage on current roll" + "extra damage roll based on whatever weapon, magic, and special crit options you have with that attack" --then with options to replace the second part of that with a variety of effects (if you want). For one thing, it's a lot easier to manipulate the options to get the style that a table wants.
Too powerful for my taste. Way too powerful for my taste.
If we're having 20 auto-crit, then a critical should simply be "max damage (inc bonuses)". Even the 4e effects that do even more damage on a crit should be eliminated...
it seems like rolling nat 20s still only happes a couple times a session, how is that too common?