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Conquest of Bloodsworn Vale [ORG] - Closed

YeOldeAlbatross

First Post
Paizo's Website said:
Fallow and abandoned for years, Bloodsworn Vale has long been a dangerous wood separating two kingdoms. A recent call-to-arms asks adventurers from around the world to establish a trade route through this dark and forboding forest.

Conquest of Bloodsworn Vale is a wilderness adventure that pits players against the evil fey tribes of the Vale. Only the valiant and clever can defeat the fey—but will you be clever enough to destroy their master?
Hello!

I am recruiting for the newest GameMastery module from Paizo, Conquest of Bloodsworn Vale! This is a wilderness-based adventure module for 6th level characters. I am looking for five enthusiastic players who can commit to regular posting (preferably at least one post every 24-48 hours).

I am not looking for complete character sheets at this time. Instead, all prospective players should submit one or two paragraphs detailing the following for proposed characters...name and gender, race and class, alignment (no evil please!), and some thoughts (which don't have to be set in stone) regarding primary weapons, feats, and spells, as appropriate. Please also include a bit about the character's personality and the role(s) you foresee the character filling in the party (e.g., tank, blaster, healer, face, etc.) Full character sheets will not need to be finalized until after the five players have been selected.

Some notes about character creation, to aid you in the creative process:

-Starting Character Level: 6th (15,000 xp).
-Level-Adjusted races up to +3 will be permissible.
-32 point buy for ability scores, then modified for racial adjustments and level advancement.
-Fixed hit point advancement, per the DMG method.
-13,000 total gp maximum for all equipment and possessions, with no single item valued at more than 4200 gp.
-If you wish to submit a cleric, paladin, or other divinely-oriented character, please note the deities of the campaign world, as detailed below.

[sblock=Deities of Golarion]
Erastil, LG God of farming, hunting, trade, family
Domains: Animal, Community, Good, Law, Plant
Favored Weapon: Longbow

Iomedae, LG Goddess of valor, rulership, justice, honor
Domains: Glory, Good, Law, Sun, War
Favored Weapon: Longsword

Torag, LG God of the forge, protection, strategy
Domains: Artifice, Earth, Good, Law, Protection
Favored Weapon: Warhammer

Sarenrae, NG Goddess of the sun, redemption, honesty, healing
Domains: Fire, Glory, Good, Healing, Sun
Favored Weapon: Scimitar

Shelyn, NG Goddess of beauty, art, love, music
Domains: Air, Charm, Good, Luck, Protection
Favored Weapon: Glaive

Desna, CG Goddess of dreams, stars, travelers, luck
Domains: Chaos, Good, Liberation, Luck, Travel
Favored Weapon: Starknife

Cayden Cailean, CG God of freedom, wine, bravery
Domains: Chaos, Charm, Good, Strength, Travel
Favored Weapon: Rapier

Abadar, LN God of cities, wealth, merchants, law
Domains: Earth, Law, Nobility, Protection, Travel
Favored Weapon: Crossbow

Irori LN God of history, knowledge, self-perfection
Domains: Healing, Knowledge, Law, Strength, Rune
Favored Weapon: Unarmed Strike

Gozreh, N God of nature, weather, the sea
Domains: Air, Animal, Plant, Water, Weather
Favored Weapon: Trident

Pharasma, N Goddess of fate, death, prophecy, birth
Domains: Death, Knowledge, Healing, Water
Favored Weapon: Dagger

Nethys, N God of magic
Domains: Destruction, Knowledge, Magic, Protection, Rune
Favored Weapon: Quarterstaff

Gorum, CN God of strength, battle, weapons
Domains: Chaos, Destruction, Glory, Strength, Water
Favored Weapon: Greatsword

Calistria, CN Goddess of trickery, lust, revenge
Domains: Chaos, Charm, Knowledge, Luck, Trickery
Favored Weapon: Whip

Asmodeus, LE God of tyranny, slavery, pride, contracts
Domains: Evil, Fire, Law, Magic, Trickery
Favored Weapon: Mace

Zon-Kuthon, LE God of envy, pain, darkness, loss
Domains: Darkness, Death, Destruction, Evil, Law
Favored Weapon: Spiked chain

Urgathoa, NE Goddess of gluttony, disease, undeath
Domains: Death, Evil, Magic, Strength, War
Favored Weapon: Scythe

Norgorber, NE God of greed, secrets, poison, murder
Domains: Charm, Death, Evil, Knowledge, Trickery
Favored Weapon: Short sword

Lamashtu, CE Goddess of madness, monsters, nightmares
Domains: Chaos, Evil, Madness, Strength, Trickery
Favored Weapon: Falchion

Rovagug, CE God of wrath, disaster, destruction
Domains: Chaos, Evil, Destruction, Weather, War
Favored Weapon: Greataxe[/sblock]

Allowed Sources:
Core Rules (including some portions of Unearthed Arcana, please check with me first.)
Players Handbook 2
Complete Warrior, Divine, Arcane, Adventurer, Mage, Scoundrel, Champion
Races of Stone, Destiny, the Wild, the Dragon
Magic Item Compendium, Spell Compendium

Disallowed Sources:
Campaign specific material such as Forgotten Realms or Eberron Setting books
Tome of Battle (Book of Nine Swords)
Magic of Incarnum
Any Psionics

Other sources, including those not published by WotC, may be approved on a case-by-case basis, please just check with me first. Please be prepared to annotate your character sheets with a summary of any rule used that is not in the online SRD.

Combat maps and illustrations will be used as much as possible to enhance the game. I will handle all rolling of dice.

You may submit as many different character concepts as you like, so if you have more than one idea, that's great! I will hold recruiting open until Wednesday July 25th. At that time, I will select five PCs, based on creativity, detail, and quality of the concepts submitted. Party balance will also be considered in my decision.

If you have any questions regarding recruitment that are not addressed above, please feel free to ask! If you want to get a feel for my DMing style, you may wish to view the links in my sig for another GameMastery adventure I am running.

I look forward to seeing your concepts as they come in! :D
-------------------------------------------------------------------------------
Concepts Submitted

Rayex: Shiik, Kenku Ranger
Insight: Colias Tradian, Half-Elf (Fey/Satyr Bloodline) Bard/Enchanter/Paragon
Boddynock: Shandul Endathar, Human Druid/Ranger
s@squ@tch: Rilander Shadowmorn, Wood Elf Druid
FreeXenon: Unnamed Human or Elven Ranger (Archer Type)
Torillan: Kr'taal, Bugbear Fighter/Rogue
FreeXenon: Grendel Firestorm, Half-Orc Barbarian
FreeXenon: Aelish Karn, Human Fighter/Bard (Swashbuckler Type)
Brother Allard: Dumnorix, Killoren Spirit Shaman
Ambrus: Vorastrix, Dragonborn/Dragonwrought (Kobold) Dragonfire Adept
FreeXenon: Targath Four-Steins, Dwarf Fighter (Heavy Archer)
Drerek: Ash, Human Warlock
Insight: Sunia Casterunal, Elven Scout/Ranger
EvolutionKB: Trovar, Goliath Druid
EvolutionKB: Harold, Human Scout/Ranger
s@squ@tch: Percivilis the Pure, Human Favored Soul
Ambrus: Jacoby of Amberlea, Tallfellow Halfling Fighter/Paladin (Cavalier?)
Azgulor: Adur Rulklim, Dwarf Fighter/Barbarian
hellrazor111: Rook Stonearm, Half-Earth Elemental Fighter/Wizard
EvolutionKB: Turth, Half-Orc Barbarian/Half-Orc Paragon/Fist of the Forest
hero4hire: Aelfric Aethylwyne, Changeling Factotum/Chameleon
ethandrew: Unnamed Elf Transmuter
Rayex: Linaa 'Firehair' Grinnling, Chaos Gnome Warmage
LoneWarcaster: Traven, Human Barbarian
Bloodcookie: Malfaeus Escalhorn, Human Cleric of Abadar
TwistedMindInc: Xylia Silverwood, Human Monk/Barbarian
TwistedMindInc: Thyra, Human Bard/Marshal/Squire of Legend
Trollbabe: Gavin Sulgar, Human Paladin of Iomedae
FreeXenon: Antilles, Changeling Ranger/Samurai
 
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Rayex

First Post
Sounds interesting indeed, so here comes:

Shiilk, the neutral good male Kenku Ranger.

He'll be a ranger focusing on two-handed fighting. I'm leaning towards dual-wielding Punching daggers, or a two-bladed sword. Also considering a gnome hooked hammer.

At a young age, Shiilk was abandoned by his parents in the woods. Nobody knows who, and nobody cares. He was found and taken in by a halfling/gnome tribe and brought up in a family with countless siblings. From an early age Shiilk was able to mimic his siblings. This gave him a kind of popularity and a sense of belonging. With time he started to think of himself as a halfling/gnome. Today, he's so far into that way of thinking, that he truly belives he is a halfling/gnome. When someone points out, mentions or comment about this, he shows no understanding, and in fact he does not understand, about the fuzz. He is a halfling/gnome, everyone can see that.

Is the Variant Ranger without spellcasting from Complete Warrior OK? Also, if kenku (from mm3) is not ok, another small creature would fit as well.

He'll not be a tank, but he will be out there as a melee damage dealer. He can also track int he forest, sneak a bit and so on and so forth.
 
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Insight

Adventurer
** EDITED **

Name: Colias Tradian
Gender: Male
Race: Half-Elf with Fey/Satyr Bloodline (Intermediate)
Fey Bloodline: +2 Hide, Iron Will, +1 CHA
Class: Bard 3, Enchanter 1, Half-Elf Paragon 1 (6th level for Bloodline)
Bard 3: BAB +2, Fort +1, Ref +3, Will +3, Bardic Music, Bardic Knowledge, Countersong, Fascinate, Inspire Courage +1, Spells Known: 5/2, Spells Per Day: 3/1 (depending on ability scores)
Enchanter 1: Will +2, Summon Familiar (Snake), Scribe Scroll, Spells Per Day: 3+1, 1+1 (depending on ability scores), Barred Schools: Evocation and Necromancy
Half-Elf Paragon 1: +2 Ref, Search/Spot Bonus increases to +2, Bonus Feat
Party Role: Face and Utility/Support
Alignment: Neutral Good
Personality: Ebullient, animated, and exuberant, Colias exhorts his companions on to bigger and better things, and sees the best in all people.
Character Notes: Colias will focus on enchantment and illusion magic.

I'm keen on trying the Fey bloodline from UA. Is that allowable?
 
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Boddynock

First Post
Code:
Name:           Shandul Endathar
Class:          Ranger 2 / Druid 4
Race:           Human
Size:           Medium
Gender:         Male
Alignment:      Chaotic Good
Deity:          Erastil, LG God of farming, hunting, trade, family.
                Domains: Animal, Community, Good, Law, Plant.
                Favored Weapon: Longbow 

Str: 12  +1     Level:  6      XP:          15000
Dex: 16  +3     BAB:    +5     HP:          31/31
Con: 10  +0     Grapple:+6     Dmg Red:     nil
Int: 12  +1     Speed:  30'    Spell Res:   nil
Wis: 16  +3     Init:   +3     Spell Save:  13 + spell level
Cha: 12  +1     ACP:    -1     Spell Fail:  n/a

         Base   Armor   Shld   Dex   Size   Nat   Misc   Total
Armor:   10     +3      +1     +3    +0     +0    +2     19
Touch:   15     Flatfooted:    16

Saves:   Base   Mod     Misc   Total
Fort:    +7     +0      +1*    +8
Ref:     +4     +3      +1*    +8
Will:    +4     +3      +3**   +10
*+1 bonus from Cloak of Resistance
**+1 bonus from Cloak of Resistance & +2 bonus from Iron Will

Weapon          Attack  Damage       Critical     Range
Longbow,M,C,+1  +9      1d8+2        x3           165 ft*
Scimitar +1     +7      1d6+2        18-20/x2
*50% increase due to Far Shot

Languages:      Common
                Druidic
                Sylvan

Abilities:      Animal Companion;
                Bonus Languages;
                Combat Style (Ranged);
                Favored class: any;
                Favored Enemy (Fey);
                Nature Sense;
                Resist Nature's Lure;
                Spellcasting;
                Spontaneous Casting;
                Trackless Step;
                Wild Empathy;
                Woodland Stride.
                
Feats:          Armor Proficiency (Light);
                Armor Proficiency (Medium);
                Far Shot;
                Iron Will;
                Martial Weapon Proficiency;
                Point Blank Shot;
                Precise Shot;
                Rapid Shot;
                Shield Proficiency;
                Simple Weapon Proficiency;
                Track.

Skill Points: 64	      Max Ranks: 9/4.5
Skills	            Ranks   Mod  Misc  Total
Handle Animal           +9      +1   +0    +10
Heal                    +5      +3   +0    +8
Knowledge(Nature)       +9      +1   +4    +14
Listen                  +9      +3   +0    +12
Move Silently           +5      +3   +0    +8
Search                  +5      +1   +0    +6
Spellcraft              +4      +1   +0    +5
Spot                    +9      +3   +0    +12
Survival                +9      +3   +2*   +14
*+2 synergy bonus (5+ ranks in Knowledge (Nature)) = +16 aboveground.

Equipment:                           Cost    Weight
Arrows (59)                           3 gp    - lb*
Arrow, slaying (Fey)               2282 gp    - lb*
Backpack                              2 gp    2 lb
Blanket, winter                       5 sp    3 lb
Buckler, darkwood +1               1215 gp    5 lb
Chain shirt, wildwood +1           1500 gp   19 lb
Cloak of Resistance +1             1000 gp    1 lb
Efficient Quiver                   1800 gp    2 lb
Flint & steel                         1 gp    - lb
Longbow, Mighty (+1) Composite +1  2500 gp    3 lb
Potion, Cure Light Wounds x6        300 gp    - lb
Scimitar +1                        2315 gp    - lb*
Sickle                                6 gp    2 lb
                                  =================
                                  12924.5gp  37 lb
*Items stored in the Efficient Quiver weigh nothing

Money: 75 gp, 5 sp

Total Weight:   37 lb (light load)

                Light   Med    Heavy       Lift  Push
Max Weight:     0-43    44-86  87-130      130   650

Spells per day: 5/4/3

Spells known:
Cantrips:      all
Level 1:       all
Level 2:       all

Age: 23
Height: 5'10"
Weight: 160lb
Eyes: hazel
Hair: brown
Skin: tanned
Appearance: Of middling height and build, there’s not a lot to set Shandul Endathar apart - until you look into his eyes. When you do, you see that this young man has seen things which most of us only experience in our nightmares. Still, he is quiet without brooding, and pleasant without excessive heartiness, so that’s reassuring. So too is the presence of his eagle companion, a beautiful honey-coloured bird which he calls Golden. Such a noble creature surely would not travel with a villain, or a madman!

Background: Shandul grew up on the edge of the Bloodsworn Vale. He's spent his life exploring it - at first playing on the margins, shooting at the target in the grassy glades, then, later, as a hunter exploring the main tracks into its depths.
He knows that it is a dark place, and a dangerous one. He knows this from first-hand experience. While still a boy, he wandered off the well-travelled tracks. He lost his way and strayed into the territory of a dryad who charmed him and kept him as her slave for nearly a year. Unfortunately, this dryad, unlike most of the breed, was a twisted and malevolent individual. She delighted in finding new ways to abuse and humiliate him ... while simultaneously binding him to herself with stronger and stronger bonds.
Eventually he came to his senses, and after a frantic scramble through a wood somehow made hostile and nigh impassable, he made his way to his home. His family greeted him with delighted disbelief, since they had been sure that he had perished, and that his bones would never be found.
Thereafter he continued to walk the woodland paths - now as a ranger trained in the ways of the fey - but he was careful to avoid certain sections of the Vale.
Unbelievably, however, some five years later, he was following a stag which stayed just out of bowshot, and found himself in the same place. To say that the dryad was delighted was an understatement - she had not had a pleasing plaything since last he was under his spell. To cut a long story short, he once more succumbed to her magics, and this time was lost to his family and community for nigh on three years.
When he returned, wasted and haunted, it was a long time before he could face the shadows of the woods. Eventually, though, he recovered his sense of himself, and recognized that he could either cower in the cottage or face his fears. But if he were to face them, then it must be as one who understood the deeper secrets of nature - so he undertook training as a druid.
He still carries his bow, and he can shoot further and faster than anyone else in the village - and he carries in his quiver a special arrow, one destined for the heart of his nemesis, should he ever meet her again.
 
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YeOldeAlbatross

First Post
Insight said:
I'll decide on actual levels and such once I've had a chance to thoroughly examine the classes and races listed above, and thought about exactly what I want Colias to be able to do.
That's perfectly fine, Insight. 6th level characters offer quite a bit of flexibility in your choices, so take your time. That's one of the reasons why I'm recruiting over the course of a week. :)
 

s@squ@tch

First Post
I am definitely interested!

Name: Rilander Shadowmorn
Race: Wood Elf
Class: Druid 6
Alignment: N
Feats: 1st: Spell Focus - Conjuration, 3rd: Augmented Summoning 6th: Elephant Hide


Role: Secondary Healer, Secondary Blaster, Secondary Buffer, and Summoner

Notes: Longsword and longbow wielding druid, with black bear animal companion.

Background: He has spent most of his life in the forest. After being born to parents in a secluded Wood Elf village, deep inside the forest, he grew up as a typical child in his village. When he was still a young boy, he had a fascination with nature -- his forest in particular -- granted, there were a lot of woodsmen in his village, but he was more in tune with the ebb and flow of the wood -- the health of the forest and the overall aura of the plants and animals. He joined a circle of druids years later, and has lived with them, protecting their charges since then.

Motivation: His circle has been watching the Vale for many years. The forest was once vibrant and full of life -- but over the years has begun to show signs of darkness and decay -- trees have stopped growing, areas that were once fully forested are now empty fields full of dead tree trunks. Recently, the circle has discovered evidence that an evil Fey group has been growing deep within the Vale. The influence of the evil Fey has been growing unchecked and threatens to destroy the balance. He has been tasked with restoring this balance. Knowing that he alone would not be able to tackle this task, he had ventured to the city in search of additional help. Once there, he found out that the kingdom has been seeking a band of adventurers to re-establish a trade route through the Vale. Realizing that his goal might work in parallel with this trade route establishment, he has signed on with the band of adventurers.
 
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FreeXenon

American Male (he/him); INTP ADHD Introverted Geek
Background
An Ascetic Disciple of Nature who values the quiet and solitude of the forest. He relishes the sound of the wind blowing gently through the trees and the melodious sounds of a babbling brook. He is contemplative and generally quiet. His life consisted of hunting and gathering herbs and quite meditation.

He was content to live his life in quiet contemplation living in the monastery in the serene and natural surroundings, but something stirred in him and his bothers could feel it. They tested him and drove him harder and stronger pushing him into more martial arts. One day they just sent him away and said that he must go to (a specific city) to find that which causes the stirring within.

Character Stuff
He will most likely be an archer type - Possibly Zen Archery - I know there is a feat for that out there somewhere.

Ranger 6 (elven or human?)??
Would it be possible to change out some class abilities such as Spells/Companion/Light Armor for the Monk's AC Bonus/Unarmed Combat Damage/Speed Increase? :D

Role: Mobile Archer
Skills will most likely be Conc, Know (Nat), Survival, Hide, MS, Spot, Listen
Feats: PBS, Precise Shot, Zen Archery
 
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Torillan

First Post
Name: Kr'taal
Gender: Male
Race: Bugbear
Class: Fighter/Rogue
Party Role: Tank/skirmisher
Alignment: Lawful Neutral
Personality: Quiet, observant. Respects authority, but that respect must be earned through courage and honor.
Character Notes: Kr'taal is a classic "strong, silent type"; speaks only when spoken to, and seems contemplative (although he is most likely sizing up competition for a potential beating!)

His primary weapon will most likely be a spiked chain, obtained from his former master (Human mercenary captain) who was a mentor of sorts. Kr'taal was very small when he was taken in a raid, and raised in human fashion. This has helped curb some of his more "unsavory" racial traits.
 
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FreeXenon

American Male (he/him); INTP ADHD Introverted Geek
Grendel Firestorm (CN[G] Half-Orc Barbarian)

Grendel Firestorm is a long way from happy or sane. He seems right enough at times, but don't look too closely or you just might see the that completely lost but intelligent twinkle in his eye. As a Half-Orc raised in an orcish society his life could have been easier. Grendel can be brutal and full of bouts of insane rage, anger, and brutality; and at times he can be scarily observant, insightful, and kind. Quiet and somewhat twitchy, but generally off.

To those he sees as friends or companions he can basically be relied upon. You can definitely count on that he is not all there and will most likely do something unexpected. He is more talk than action so one does not need to be so afraid of him, but when he acts he acts with the full conviction of the firestorm that rages within him.

He does not talk about his past and gets angry if people ask him about it. He is just concerned with his needs now. He does not think about the past or the future. His companions throughout life do that for him and he usually remembers what they tell him. He is not stupid, by any means he just sees the world a little differently than everyone else.

Role: Medium Armored Two Handed Tank
Weapon of Choice: A two handed weapon - possibly even a reach weapon
Possible Feats: Power Attack, Imp Toughness, Endurance, Die Hard, Run, Blind Fighting [just listen to the voices]

Possible Skills: Survival, Swim, Jump, Climb, Intimidate
 
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Insight

Adventurer
FreeXenon said:
Would it be possible to change out some class abilities such as Spells/Companion/Light Armor for the Monk's AC Bonus/Unarmed Combat Damage/Speed Increase? :D

The Druidic Avenger variant from UA allows this. Also, your Zen Archery feat is in Complete Warrior. It uses WIS instead of DEX for ranged attacks.
 

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