Thea 18
Jonas 15
Wally 14
Raul 14
Moru 13
Darius 9
Orcs/Lizard 7
Soulfetter 6
Alarion 3
Thea cringed at the terrible racket from the corridor above- and it was all the worse because she couldn't see the source of the noise. She looked around the room she was in once more- that much noise would draw a lot of attention.
"What is going on up there?," she hissed anxiously.
Despite being trampled under the rampaging lizard, the stalwart Jonas manages to raise his blade and wound the lead riding orcrat. Bruno, not to outdone by his master, also takes a bite out of an orcrat at it passes on lizardback.
Wally struggles free of the bola and gets to his feet still cursing, then quickly draws axe and dagger.
In the crypt room below, Raul continues to try and free himself of the crippling paralysis of the Carrion Crawlers' touch.
Moru does his best, but winds up on the ground as the bola twists about his feet. Seeing the lizard and its riders, he reacts on instinct, scrouging a red powder from his spell pouch and throwing it into the air. As he splays his fingers and blurts out a phrase in Sylvanoptera, the poder flashes, spreading forward in a cone of colored light. Unfortunately, fate is smiling on the orcrats and their lizard mount and while they blink they do not slow their charge.
(Moru needs to make a str. or dex check vs. the overrun and trample) (Damage 8 from Lizard trample)
The Orcrats riding the lizard take swings at Wally (6 damage), Jonas (7 damage), Bruno (4 damage) and Rahvin who is the only one they miss. One of the Orcrats on foot also takes a swing at Rahvin, but misses as well. Two others run forward in the wake of the lizard while a third hangs back. This last one must be a witch doctor or shaman of some sort for he waves what appears to be a divine focus in the form of an unwinking eye while gyrating and chanting in his gutteral language. A ray of searing light bursts forth from his palm and
lances (1d20+4=17) out at Soulfetter.
Having lowered Raul into the arms of his companions below, Soulfetter let go of the rope which is tied to the edge of the floor and draws his axe turning toward the main hallway. The hot ray
strikes (4d6=10) the Urgant in the shoulder just as he emerges.
Alarion scrambles up the rope in hopes of joining the fray.
[sblock=saves and attacks]
Lizard
Will Save (1d20+4=16)
Lead Orc rider
Will Save (1d20-2=18)
Second Orc Rider
Will Save (1d20-2=18)
Orc Riders
clubs (1d20+5=25, 1d20+5=18, 1d20+5=17, 1d20+5=8) Crit Check (1d20+5=7) Club Damage (1d6+3=6, 1d6+3=7, 1d6+3=4)
[/sblock]
OOC:
I need to await Moru's check before determining where the orcrats and lizard end up. Nevermind, there is no way he can beat the lizard's roll
overrun (1d20+14=28).