The large damp natural cave seems to have held some sort of wooden structure once long ago. Water drips down the walls here and with a little effort you could catch some to fill water skins or have a drink. The collapsed wood has provided an excellent growth medium for some sort of fungus. They look like traditional Morels. The only thing that distinguishes one from another is a little dusting of color. Some have gray (like the picture), others have scarlet, yellow, or blue dust. Imature ones are white and Wally says that these are bitter and provide no curing. He says that if you keep them in a damp sack they'll keep for 3 days. Wally has only tried the gray and the yellow. In response to Soulfetter's question he replies that "yeah, those gray ones are okay, they make you feel full too. The yellow ones seem to offer the best curing, but they also make you feel kinda funny, like a couple of mugs of ale. And don't eat too many of any of them or you'll get a raging case of the runs. I try not to eat much more than a handful (limit of 8 in a day). I've not tried the other ones, but I've heard that they can do strange things."
OOC: Those of you picking mushrooms make a Search check:
[sblock=Results]1-5 You find 1d6 gray mushrooms.
6-10 You find 2d4 gray mushrooms and on a d6 1-2=2 scarlet, 3-4=2 yellow, 5=1 green, 6=1 pink.
11-15 You find 3d4 gray mushrooms, and roll 2d8 (consider each roll seperately rather than cumulatively) 1-2=2 scarlet, 3-4=2 yellow, 5=1 green, 6=1 pink, 7=1 blue, 8=1 pink, one blue and one yellow.
16-20 You find 3d6 gray mushrooms and roll 3d8 (consider each roll seperately rather than cumulatively) 1-2=2 scarlet, 3-4=2 yellow, 5=1 green, 6=pink, 7=1 blue, 8=1 pink, one blue and one yellow.
21+ You find 3d6+2 gray mushrooms and roll 4d8 (consider each roll seperately rather than cumulatively) 1-2=1d4 scarlet, 3-4=1d4 yellow, 5=a pink and a blue, 6=1 pink, 7=1 blue, 8=1 pink, one blue and one yellow. [/sblock]