James the Newbie
First Post
'Roller blades' construct, sounds a pointless, or bizzare idea, and I may have misread the rules, but if not, they are sure a crazy way to get around. (I havnt found such a thing before, but I'm new at this still)
1) What do they do?
A construct with wheels can move 80 feet, and who ever has access to the spell can bark an order as a move action. This means by standing inside the construct you can move
- The spell seems to say you can't animate worn items, not you cant animate items... then wear them; Although I think a DM may frown upon wearing multiple animated scarfs for dozens of attacks. If you can't animate a construct then wear it, I guess this idea is kaput, but I cant find the rule to tell me this isnt allowed
2) How do I make them (I wouldnt just use pre made ones)
I would advise creating 6-8 hinges, for 3/4 wheels on each side of your boot attachment.
I would make the wheels out of a rubbery substance ideally, but I honestly cant think what would work best (tar and something maybe?)
(At option) I would leave holes in the boots for spike's or flat cylinders
Now cast permanency on the wheels and hinges as a single connected item
On the inside we now (may) have holes to attach spike's or cylinders
a) spikes for offensive purposes and climbing on rocky terrain
b) cylinders, because we cant enchant a construct, if these cylinders had spider climb, great way to travel
The hinges let the wheels fold to 90 degrees so you can walk (probably as if wearing heavy armor) while wearing them
3) What rules would this need to work
First you need your DM to accept animated roller blades, that part I dont think is unreasonable
Next you need to have him let you wear them, not to bad, considering you can tell the construct what to do
This isnt you moving, so what penalties must this lead to or what skills should be involved?
Possible skills
1) Ride, at a -5 penalty, it is similar to riding I suppose
2) balance, you have just shot 80feet forwards (or ALOT more if you ran) so if you are off balance you could fall over on your knees, even if the boots remain up right
failure by 1-4, fall over upon stopping
failure by 5 or more, for each number above 4 you failed by dragged 10 feet (to a maximum of total distance covered) and suffer 1d3 (lethal or non lethal?) damage per 10 feet dragged
3) Reflex save, take a reflex save after movement to avoid falling
4) Are you flat footed, you can still move your feet with your boots on them, or order them about, faster than usual even, you could argue totaly flat footed, dex loss, or dex gain.
OR
Use a feat
You may have such trouble using this bizzare form of transport it requires a feat to do so or you suffer flat footed penalty and above listed issues
--------------
So why not use magic boots? because quite simply I was thinking of things you could do with a construct (Granted I would never use or try to use the many scarves of binding)
Issues:
1) I really dont know if this is legal?
2) It says 'attacks what the user tells it to' so while I dont think telling it to move is a long shot, I wouldnt be able to make a firm ruling if I was making these as a player
3) Have I made a grave mistake on some part of my idea
--------------
This if it works is something id like to try, I quite like the idea of a character using these, especialy a rouge/ninja/scout
1) What do they do?
A construct with wheels can move 80 feet, and who ever has access to the spell can bark an order as a move action. This means by standing inside the construct you can move
- The spell seems to say you can't animate worn items, not you cant animate items... then wear them; Although I think a DM may frown upon wearing multiple animated scarfs for dozens of attacks. If you can't animate a construct then wear it, I guess this idea is kaput, but I cant find the rule to tell me this isnt allowed
2) How do I make them (I wouldnt just use pre made ones)
I would advise creating 6-8 hinges, for 3/4 wheels on each side of your boot attachment.
I would make the wheels out of a rubbery substance ideally, but I honestly cant think what would work best (tar and something maybe?)
(At option) I would leave holes in the boots for spike's or flat cylinders
Now cast permanency on the wheels and hinges as a single connected item
On the inside we now (may) have holes to attach spike's or cylinders
a) spikes for offensive purposes and climbing on rocky terrain
b) cylinders, because we cant enchant a construct, if these cylinders had spider climb, great way to travel
The hinges let the wheels fold to 90 degrees so you can walk (probably as if wearing heavy armor) while wearing them
3) What rules would this need to work
First you need your DM to accept animated roller blades, that part I dont think is unreasonable
Next you need to have him let you wear them, not to bad, considering you can tell the construct what to do
This isnt you moving, so what penalties must this lead to or what skills should be involved?
Possible skills
1) Ride, at a -5 penalty, it is similar to riding I suppose
2) balance, you have just shot 80feet forwards (or ALOT more if you ran) so if you are off balance you could fall over on your knees, even if the boots remain up right
failure by 1-4, fall over upon stopping
failure by 5 or more, for each number above 4 you failed by dragged 10 feet (to a maximum of total distance covered) and suffer 1d3 (lethal or non lethal?) damage per 10 feet dragged
3) Reflex save, take a reflex save after movement to avoid falling
4) Are you flat footed, you can still move your feet with your boots on them, or order them about, faster than usual even, you could argue totaly flat footed, dex loss, or dex gain.
OR
Use a feat
You may have such trouble using this bizzare form of transport it requires a feat to do so or you suffer flat footed penalty and above listed issues
--------------
So why not use magic boots? because quite simply I was thinking of things you could do with a construct (Granted I would never use or try to use the many scarves of binding)
Issues:
1) I really dont know if this is legal?
2) It says 'attacks what the user tells it to' so while I dont think telling it to move is a long shot, I wouldnt be able to make a firm ruling if I was making these as a player
3) Have I made a grave mistake on some part of my idea
--------------
This if it works is something id like to try, I quite like the idea of a character using these, especialy a rouge/ninja/scout