Orcmul
Orcmuls are the result of the union of a pureblood orc and a dwarf. As the dwarven hatred of orcs is legendary only dwarf females have been known carriers of Orcmul as the notion of coupling with an orc female is anathema to all but the most depraved of dwarf males.
Nevertheless, such a child brings out the worst in the Dwarven people. The first victim is usually the mother as they are unable to reconcile their loyalty to their people and their intense hatred of the orcish race. Many would-be mothers of Orcmul take their own lives within days or weeks of conception, often encouraged by family and friends who rationalize the honor of slaying the thing inside the mother's belly as a self sacrificing path to redemption for the mother. Others end their lives simply because they cannot handle the knowledge of the horror growing within their bellies.
Despite the propensity for suicide among Orcmul mothers, outright abortion is culturally frowned upon. This is interesting in light of the fact that many dwarfs are open about their disdain, if not outright hatred for the child and not even the child's mother is immune to this, as she is often the worst offender. Child abuse among dwarven households is unheard of, save in the homes of Orcmul children. This is all the more traumatic for Orcmul as they are born with the dwarven love of clan and kin.
Growing up, even learning the language is difficult for the majority of Orcmuls as they are simply not acknowledged. It's difficult to learn to talk when nobody talks to you in anything other than screaming tearfilled rage. Because of this the overwhelming majority of Orcmuls are functionally illiterate. Orcmuls that speak anything other than rudimentry Common and Dwarven are rare.
One would hope that the Orcmul would be blessed with the finer traits of their Dwarven and Orcish heritage, that they would be immensely strong and virtually unkillable. Unfortunately this just isn't so. Orcmuls possess neither the Orcish strength nor the Dwarven constitution that help define both of those cultures. Instead Orcmuls tend to be clumsy, slow of mind, and incredibly ugly by either Orcish or Dwarven standards. As a final humiliation, Orcmuls, like their half-human Mul counterparts, are born hairless. They cannot grow beards. Coupled with the fact that they are often hideously disfigured as a result of the combination of orcish and dwarven traits, many Orcmuls choose to wear masks or full faced helms to hide their deeply felt ugliness and shame.
In light of all of this the Orcmul could have a heart of hate and not be faulted for it. They could be blackhearted and vicious, cruel and unkind and if one could not excuse their actions they could at least understand them. Yet, and perhaps this is why they are so reviled amongst the Dwarven people. Despite the pain and the torment, the abuse and the cruelty Orcmuls seem to be virtually unbreakable. Few, if any, are outright evil and almost none are chaotic. Strangely enough the overwhelming majority of Orcmuls lean towards Lawful Good and a disproprtionate number seem to adopt the calling of the Paladin. Moraddin Soul-Forger does not share his peoples disdain. He has made it painfully clear to his clergy that the Dwarf Father counts Orcmuls as among the most cherished of his children, and it is among the clergy that Orcmuls find even a passing semblence of acceptance.
Despite all the sorrows of their birth, Orcmuls are granted a single blessing. There is no race known that has the kind of intuitive grasp of combat that Orcmuls do. Orcmuls take to combat as other races take to poetry, song, and dance. Orcmul Generals would be legendary if anyone ever acknowledged they were at the forefront of their army. Among all the creatures of the earth few are as naturally adept at combat as these, the cast away children of the All Father.
Orcmul Traits (Ex)
Orcmuls possess the following racial traits.
-2 Dexterity, -2 Intelligence, -2 Wisdom, -4 Charisma.
Medium size.
An Orcmul’s base land speed is 30 feet.
Darkvision out to to 60 feet.
Warcunning: An Orcmul may use their wisdom modifier to qualify for any feat on the Fighter bonus feats list. Orcmuls have access to the Fighter bonus feat list regardless of their class.
Weapon and Armor Intuition: Orcmuls increase the benefits of feats (such as Weapon Specialization, Weapon Focus, Improved Trip, Shield Specialization, or Spell Focus and Spell Penetration feats) that numerically improve their combat prowess by an additional +1. This does not apply to feats that increase range, grant extra ttacks, or caster level. Nor does this apply to metamagic feats.
+2 Insight bonus on saving throws against Fear and Pain effects.
+1 racial bonus on attack rolls.
+2 dodge bonus to Armor Class.
+2 racial bonus on Sense Motive, Bluff, Spot or Listen checks that are related to Combat.
+2 racial bonus to Will Saves.
Illiteracy: Regardless of class orcmuls are illiterate unless the spend the requisite skill points necessary to become literate. For any class that requires spellbooks or otherwise heavily relies on reading to function, an illiterate Orcmul must spend the necessary skillpoints to become literate or they may not adopt the class. Illiterate orcmuls may not read from scrolls.
Language Barrier: -3 to all charisma based social skills, such as diplomacy, intimidate and bluff. Requires two points of intelligence modifier for every bonus language rather than one.
Automatic Languages: Common, Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, Undercommon.
Favored Class: Paladin.