Dr. Strangemonkey said:
Of course the other question to ask is how you fit specific 4E classes into the setting, should you want to.
The Warlord looks like a good fit. Personally, I'd slot the Mameluke as a build underneath the Warlord. Maybe the Barbarian Mercenary as well. Anything professional and relatively heavily armored.
The Warlock is more interesting. I think most of the Pacts could work. Though I don't know about the Fey Pact. But it's not really going to get any good kits from the old set. It's just going to be its own thing.
I suppose you could develop an elemental court. Let the Warlocks be the specialized Elementalists where wizards are the more generic sorcerors.
It would fit with the semi-religious theme of the elementalists in the original setting.
Only problem w/ making wizards the sorcerers is that sorcerers get 2 elements instead of 1. I would be more in favor of making the warlock into the sha'ir build (as discussed below).
Yeah, feats and builds does seem the easiest way to do it to me as well. I may take the B09S and try to convert some of those powers to 4E as well (Desert Wind would fit in well w/ Al-Qadim).
Askar build could include: fighter or ranger
Corsair build could include: fighter, paladin, warlord
Desert Rider build could include: fighter, ranger, warlord
Farisan build: paladin only (says they are holy warriors)
Mamluks: fighter or warlord
Mercenary barbarian: fighter or warlord
Elemental mage build: powers/feats specific to each element - wizard or warlock
Sha'ir build: being done by someone else, I'll just "borrow" it, if that's ok! Actually a warlock would actually work well here. Make a "gen" pact or something along those lines, instead of demons/devils/fey, they are descended from djinnis, efreets, etc.
Sorcerer: would get powers/feats for 2 elements - wizard or warlock
I honestly think that the wizard class wold be better for elemental mage and sorcerer though.
Sa'luk, Barber, Beggar-thief, matrud and merchant-rogue would all be good for rogues.
A holy slayer I could see open for a rogue and/or a paladin (if played correctly).
Rawuns could be rogue or warlord (it is actually a bard kit, and would be best fit into a bard class, which there is one available on the boards).
All the cleric kits would be available to clerics (duh).
I think the hardest part will be deciding what new powers (if any) to create for a given build and what feats to assign/create/steal.
Perhaps each could be created as a paragon path as well (or instead)?