Cleon
Legend
...and here's the Obligatory Typo (TM), in the very first paragraph:
A lost soul is an amalgamation of zombie-like beings in a single entity. Once a lost soul is created, it immediately searches for others of its kind with which to merge, growing ever larger and more dangeorus.
It's also got this to sort out:
Incorporeal Lost Souls
Details on changes here.
I thought we were doing the incorporeal version as a separate monster, but if you prefer a subentry I'd go something like this:Details on changes here.
Incorporeal Lost Souls
Some lost souls are tormented spirits of the dead fused into one being rather than amalgamations of zombie-like undead. An incorporeal lost soul has the following changes:
Add Incorporeal subtype (resulting in a Strength and Grapple modifier of -)
Replace its claw attacks with incorporeal touch attack with the same attack bonus and damage dice but with no strength modifier on the damage.
Replace its Gnaw special attack with the following:
Gnawing Terror (Ex): When a lost soul makes a full attack, it can make additional incorporeal touch attack against opponents affected by its immobilizing terror special attack (see below) that are within its Reach. It can make one attack against each immobilized opponent (+6 touch, 1d6 damage). Lost souls can use gnawing terror against as many opponents as they have incorporeal touch attacks.
Replace its Improved Grab special attack with the following:
Immobilizing Terror (Su): If an incorporeal lost soul hits with its incorporeal touch attack its opponent must succeed at a DC X Will save or be immobilized with fear for 1d4 rounds. A creature suffering from immobilizing terror cannot leave its square under its own power and is vulnerable to the lost souls gnawing terror special attack (see above). The immobile opponent can still fight, but has the frightened condition for the duration of the terror. This is a mind-affecting fear effect. The save DC is Charisma-based.
Replace its Absorb Corpse special quality with the following:
Absorb Soul (Su): If an incorporeal lost soul kills a humanoid or monstrous humanoid it can add the spirit of the slain creature to its own soul-amalgam as a move action. For every victim it absorbs in this fashion, the lost soul gains 1 HD; for every 2 HD it advances, it gains an additional incorporeal touch attack. A lost soul gains no additional benefits (such as skills or feats) until it reaches the next size category.
Absorbed victims cannot be returned to life with a raise dead or resurrection spell without first destroying the lost soul it has become part of, although they can be brought back to life with a wish or true resurrection (this removes the HD, attack and fast healing advancement the absorbed victim gave the lost soul).
Two or more incorporeal lost souls can absorb each other, merging together into a single lost soul as a full-round action. The Hit Dice of the resulting monster equals the sum of the individual lost souls' HD.
We'll also need to change the feats a bit for the incorporeal version.