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Converting Epic Level Creatures

Cleon

Legend
That'll do.

Suggestions for the two replacement feats for fire elemaster?

Quicken SLA with ray of frost and water breathing, obviously. :p

No, even better, Quicken SLA (water breathing) and Energy Resistance (fire). :D

Actually, Energy Resistance (sonic) is of some use, although I'm not sure how it'd fit thematically.

Maybe Epic Prowess and Hold the Line?

Oh, I've had an idea - what do you think about swapping the Airmental's extra Epic Prowess for Superior Expertise? An ultra air spirit ought to be good at evading attacks, and it means we're giving a bit more offence to the Fire, defence to the Air.
 

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Shade

Monster Junkie
So what's left?

They both need a weight, but I'm not seeing anything else that's obviously missing.

Not obvious. ;)

Shall we tackle the water elemaster's feats?

Water Monolith: Alertness, Awesome Blow, Cleave, Dodge, Great Cleave, Improved Bull Rush, Improved Critical (slam), Improved Natural Attack (slam), Improved Sunder, Iron Will, Lightning Reflexes, Power Attack, Weapon Focus (slam)

Primal Water Elemental: Alertness, Cleave, Combat Reflexes, Devastating Critical (slam), Dodge, Epic Prowess (x2), Epic Toughness (x6), Epic Will, Great Cleave, Improved Critical (slam), Improved Sunder, Iron Will, Lightning Reflexes, Overwhelming Critical (slam), Power Attack, Weapon Focus (slam)

Ben Hadar: Awesome Blow, Blind-Fight, Cleave, Epic Reflexes, Epic Will, Great Cleave, Improved Bull Rush, Improved Critical (claw), Improved Initiative, Improved Sunder, Persuasive, Power Attack, Purify Summoning (B), Quicken Spell-Like Ability (control water), Weapon Focus (claw)

Olhydra: Awesome Blow, Blind-Fight, Cleave, Combat Expertise, Corrupt Summoning (B), Dodge, Epic Reflexes, Epic Will, Great Cleave, Improved Bull Rush, Improved Critical (slam), Improved Initiative, Improved Sunder, Power Attack, Quicken Spell-Like Ability (control water), Weapon Focus (slam)
 

Cleon

Legend
Not obvious. ;)

Shall we tackle the water elemaster's feats?

Water Monolith: Alertness, Awesome Blow, Cleave, Dodge, Great Cleave, Improved Bull Rush, Improved Critical (slam), Improved Natural Attack (slam), Improved Sunder, Iron Will, Lightning Reflexes, Power Attack, Weapon Focus (slam)

Primal Water Elemental: Alertness, Cleave, Combat Reflexes, Devastating Critical (slam), Dodge, Epic Prowess (x2), Epic Toughness (x6), Epic Will, Great Cleave, Improved Critical (slam), Improved Sunder, Iron Will, Lightning Reflexes, Overwhelming Critical (slam), Power Attack, Weapon Focus (slam)

Ben Hadar: Awesome Blow, Blind-Fight, Cleave, Epic Reflexes, Epic Will, Great Cleave, Improved Bull Rush, Improved Critical (claw), Improved Initiative, Improved Sunder, Persuasive, Power Attack, Purify Summoning (B), Quicken Spell-Like Ability (control water), Weapon Focus (claw)

Olhydra: Awesome Blow, Blind-Fight, Cleave, Combat Expertise, Corrupt Summoning (B), Dodge, Epic Reflexes, Epic Will, Great Cleave, Improved Bull Rush, Improved Critical (slam), Improved Initiative, Improved Sunder, Power Attack, Quicken Spell-Like Ability (control water), Weapon Focus (slam)

I'd drop the Corrupt Summoning, Epic Toughnesses, Persuasive and Quicken SLA (control water), but the rest of those look OK.

Dire Charge, Epic Fortitude and the Devastating Critical chain like the rest of the Elemasters.

How much does that leave us?
 


Cleon

Legend
I can agree to this.

Putting it together...


13 feats from Water Monolith: Alertness, Awesome Blow, Cleave, Dodge, Great Cleave, Improved Bull Rush, Improved Critical (slam), Improved Natural Attack (slam), Improved Sunder, Iron Will, Lightning Reflexes, Power Attack, Weapon Focus (slam)

Plus 6 feats from Primal Water Elemental:
Combat Reflexes, Devastating Critical (slam), Epic Prowess (x2), Epic Will, Overwhelming Critical (slam)

Plus 3 feats from Ben Hadar:
Blind-Fight, Epic Reflexes, Improved Initiative

Plus 1 feat from Olhydra:
Combat Expertise

Plus 2 feats for a Generic Elemaster:
Dire Charge, Epic Fortitude

Total 25 feats
Alertness, Awesome Blow, Blind-Fight, Cleave, Combat Expertise, Combat Reflexes, Devastating Critical (slam), Dire Charge, Dodge, Epic Fortitude, Epic Prowess (x2), Epic Reflexes, Epic Will, Great Cleave, Improved Bull Rush, Improved Critical (slam), Improved Initiative, Improved Natural Attack (slam), Improved Sunder, Iron Will, Lightning Reflexes, Overwhelming Critical (slam), Power Attack, Weapon Focus (slam)

four more feats required...

Blinding Speed, Divine Might, Superior Expertise, Superior Initiative ?
 

Shade

Monster Junkie
So we've got...

Alertness, Awesome Blow, Blind-Fight, Cleave, Combat Expertise, Combat Reflexes, Devastating Critical (slam), Dire Charge, Dodge, Epic Fortitude, Epic Reflexes, Epic Skill Focus (Knowledge [the planes]), Epic Will, Great Cleave, Improved Bull Rush, Improved Critical (slam), Improved Initiative, Improved Sunder, Iron Will, Lightning Reflexes, Overwhelming Critical (slam), Power Attack, Weapon Focus (slam)

That leaves 6 more.
 



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