Cleon
Legend
Building a Rockworm
Bi-Nou, Rockworm
Medium Aberration (Earth)
Hit Dice: 5d8+15 (37 hp)
Initiative: +2
Speed: 20 ft. (4 squares)
Armor Class: 22 (+2 Dex, +10 natural), touch 12, flat-footed 20
Base Attack/Grapple: +3/+75
Attack: Claw +8 melee (1d8+4)
Full Attack: 2 claws +8 melee (1d8+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Dig
Special Qualities: Blind, blindsight 120 ft., deaf, immunity to mind-affection spells and abilities, scent, spell resistance 8, spell vulnerabilities
Saves: Fort +6, Ref +3, Will +7
Abilities: Str 19, Dex 15, Con 17, Int 12, Wis 16, Cha 12
Skills: Move Silently +10, Survival +3* (+7 to track by scent)
Feats: Great Fortitude, Track (B), Weapon Focus (claw)
Environment: Underground
Organization: Solitary or pair (2)
Challenge Rating: 3
Treasure: Standard goods (special - see below)
Alignment: Usually chaotic evil
Advancement: 6-10 HD (Medium); 11-15 HD (Large)
Level Adjustment: —
What appeared to be a fallen stalagmite is actually a wormlike creature with two short, jagged arms ending in spiky claws.
Description (gemlike eggs)
COMBAT
Tactics (crawl in pursuit)
Blind (Ex) A rockworm is immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.
Deaf (Ex): A rockworm is completely incapable of perceiving sound, and is thus immune to language-dependent effects and sonic effects dependent on hearing. The creature has adapted to this limitation and thus suffers no penalty on initiative checks because of its deafness.
Dig (Su): Once per day, a rockworm can supernaturally dig through the earth. This functions as a move earth spell, with the following differences. Each round that the rockworm maintains concentration, it can move a 10-foot cube of earth, and it may maintain concentration for as many rounds as its Hit Dice. Unlike the move earth spell, the rockworm's dig ability may form tunnels. Caster level 10th. This is the equivalent of an 3rd-level spell.
Spell Vulnerabilities (Ex): Certain spells and effects function differently against a rockworm, as noted below.
A passwall spell stuns a rockwormfor 1d4 rounds.
A transmute rock to mud spell slays a rockworm instantly.
A stone shape spell fully heals a rockworm.
Skills: *A rockworm has a +4 racial bonus on Survival checks to track by scent.
Bi-Nou, Rockworm
Medium Aberration (Earth)
Hit Dice: 5d8+15 (37 hp)
Initiative: +2
Speed: 20 ft. (4 squares)
Armor Class: 22 (+2 Dex, +10 natural), touch 12, flat-footed 20
Base Attack/Grapple: +3/+75
Attack: Claw +8 melee (1d8+4)
Full Attack: 2 claws +8 melee (1d8+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Dig
Special Qualities: Blind, blindsight 120 ft., deaf, immunity to mind-affection spells and abilities, scent, spell resistance 8, spell vulnerabilities
Saves: Fort +6, Ref +3, Will +7
Abilities: Str 19, Dex 15, Con 17, Int 12, Wis 16, Cha 12
Skills: Move Silently +10, Survival +3* (+7 to track by scent)
Feats: Great Fortitude, Track (B), Weapon Focus (claw)
Environment: Underground
Organization: Solitary or pair (2)
Challenge Rating: 3
Treasure: Standard goods (special - see below)
Alignment: Usually chaotic evil
Advancement: 6-10 HD (Medium); 11-15 HD (Large)
Level Adjustment: —
What appeared to be a fallen stalagmite is actually a wormlike creature with two short, jagged arms ending in spiky claws.
Description (gemlike eggs)
COMBAT
Tactics (crawl in pursuit)
Blind (Ex) A rockworm is immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.
Deaf (Ex): A rockworm is completely incapable of perceiving sound, and is thus immune to language-dependent effects and sonic effects dependent on hearing. The creature has adapted to this limitation and thus suffers no penalty on initiative checks because of its deafness.
Dig (Su): Once per day, a rockworm can supernaturally dig through the earth. This functions as a move earth spell, with the following differences. Each round that the rockworm maintains concentration, it can move a 10-foot cube of earth, and it may maintain concentration for as many rounds as its Hit Dice. Unlike the move earth spell, the rockworm's dig ability may form tunnels. Caster level 10th. This is the equivalent of an 3rd-level spell.
Spell Vulnerabilities (Ex): Certain spells and effects function differently against a rockworm, as noted below.
A passwall spell stuns a rockwormfor 1d4 rounds.
A transmute rock to mud spell slays a rockworm instantly.
A stone shape spell fully heals a rockworm.
Skills: *A rockworm has a +4 racial bonus on Survival checks to track by scent.
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