Onco Working Draft
Onco
Medium Animal
Hit Dice: 4d8+12 (30 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 14 (+1 Dex, +3 natural), touch 11, flat-footed 13
Base Attack/Grapple: +3/+7
Attack: Gore +7 melee (1d8+4) or slam +7 melee (1d6+4)
Full Attack: Gore +7 melee (1d8+4) and slam +5 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Improved grab, pin down, powerful charge
Special Qualities: low-light vision, scent
Saves: Fort +7, Ref +5, Will +4
Abilities: Str 18, Dex 13, Con 16, Int 2, Wis 13, Cha 7
Skills: Listen +8, Spot +5
Feats: Iron Will, Power Attack, Reckless Offense (B), Multiattack (B)
Environment: Warm forests
Organization: Solitary or family (2–5)
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 5-6 HD (Medium), 7-12 HD (Large)
Level Adjustment: —
A bear-sized elephant with foot-long tusks as straight and sharp as spearheads.
An onco is a small, aggressive relative of the elephant. Oncos wander the jungles in small family units, normally made up of a single male, 1-4 females, and possibly young. Solitary onco are generally lone males in search of mates. Oncos are herbivorous, grazing on the jungle floor, which clears paths for other big animals.
A typical onco is around 6 feet long, stands 3 to 4 feet at the shoulder and weighs 300 to 500 pounds. A big male can be up to 6 feet tall.
COMBAT
Oncos are highly territorial. They usually try to scare away intruders, but may charge anything they think threatens them. An onco fights by striking with its trunk and tusks. If it hits with its trunk, it often tries to pin its opponent to the ground and run them through with a tusk.
Improved Grab (Ex): If an onco hits an opponent with a slam attack, it deals normal damage and can attempt to start a grapple as a free action without provoking an attack of opportunity (grapple bonus +7). If it gets a hold, it can pin down the opponent on its next successful grapple check.
Pin Down (Ex): An onco can make a grapple check against an already grappled opponent in an attempt to pin it down. If successful, the opponent is pinned down beneath the onco's tusks. Pinned opponents take 2d6+6 gore damage each round they are pinned, including the round in which the pin is established.
Powerful Charge (Ex): When an onco charges, its gore attack deals 2d6+6 points of damage.
Skills: Onco have a +4 racial bonus to Listen checks.
Training An Onco
Oncos are so aggressive it is difficult to use them as a mounts or beasts of burden. An onco requires training before it can bear a rider in combat.
Training an onco requires six weeks of work and a DC 25 Handle Animal check.
A newborn onco is worth 500 gp on the open market, while young are worth 800 gp apiece. Professional trainers charge 500 gp to rear or train an onco.
Carrying Capacity
A light load for an onco is up to 150 pounds; a medium load, 151-300 pounds; and a heavy load, 301-450 pounds.