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Converting Monsters from D&D Official Video Games


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Shade

Monster Junkie
Here's the last of the bane minions...


Bane Minion, Red
AC:0 HD:12 Mv:30 Int:High Size:L
Align:CE THACO:9 Att:3
Dmg:1d8/1d8/3d6
Spec Att:fire breath, flame touch
Spec Def:See below XP:12000
Like the black minions, these creatures were created by Bane to serve
Gothmenes. They can breathe fire like a red dragon. Each hit by a
red minion will cause an additional 2d6 of fire damage due to the
intense heat generated by their bodies. Like black minions, they can
also see invisible objects and are immune to fear, poison, death
effects, and charm.


Bane Minion, Red
Large Outsider (Extraplanar, Evil, Lawful)
Hit Dice: 12d8+60 (114 hp)
Initiative: +8
Speed: 80 ft. (16 squares), fly 80 ft. (average)
AC: 20 (–1 size, +4 Dex, +7 natural), touch 13, flat-footed 16
Base Attack/Grapple: +12/+23
Attack: Claw +18 melee (1d8+7 plus 2d6 fire)
Full Attack: 2 claws +18 melee (1d8+7 plus 2d6 fire) and bite +13 melee (3d6+3 plus 2d6 fire)
Space/Reach: 10 ft./10 ft.
Special Attacks: Breath weapon, flame touch, fumble, spell-like abilities
Special Qualities: Damage reduction 10/good, darkvision 60 ft., immunity to charms, death effects, electricity, fear, and poison
Saves: Fort +13, Ref +12, Will +12
Abilities: Str 25, Dex 19, Con 20, Int 14, Wis 18, Cha 18
Skills: Bluff +17, Concentration +16, Diplomacy +17, Hide +13, Intimidate +17, Knowledge (the planes) +15, Knowledge (religion) +15, Listen +17, Move Silently +17, Search +17, Sense Motive +17, Spot +17
Feats: Cleave, Combat Reflexes, Flyby Attack, Improved Initiative, Power Attack
Environment: The Barrens of Doom and Despair (Infernal Battlefields of Acheron)
Organization: Solitary, pair, or squad (3-20)
Challenge Rating: 9
Treasure: Standard
Alignment: Always lawful evil
Advancement: 13–23 HD (Large); 24–36 HD (Huge)
Level Adjustment: +6

This creature stands nearly 13 feet tall, with a vaguely humanoid shape. Its body appears slightly draconic, and it is covered in red scales. It has huge batlike wings and reeks of sulfur.

Bane created three types of servants to serve his lieutenant, Gothmenes. These bane minions come in black, blue, and red varieties.

A red bane minion is 13 feet tall and weighs about 1,200 pounds.

Bane minions speak Infernal, Common and Draconic.

Combat

A red bane minion opens with its breath weapon, then uses its spell-like abilities to great effect.

A bane minon's natural weapons, as well as any weapons it wields, are treated as lawful-aligned and evil-aligned for the purpose of overcoming damage reduction.

Breath Weapon (Su): 60-foot cone of fire, once every 1d4 rounds, damage 10d8 fire, Reflex DC 21 half. The save DC is Constitution-based.

Flame Touch (Su): A red bane minion's body gives off intense heat, causing it's melee attacks to deal an additional 2d6 points of fire damage.

Fumble (Sp): Once per day, a bane minion can create a 30-foot cube in which all creatures suddenly become clumsy and awkward. This cube lasts for 8 rounds. Creatures in the area must make a DC 18 Will save each round. Success means that the creature is unaffected that round, but a new save must be made again in the next round unless it leaves the area. Affected creatures who take a double move or are charging fall prone. Creatures drop all held items, and cannot pick up objects. Alternatively, the spell can be cast at an individual creature. The creature must make a DC 18 Will save or be affected for the spell's entire duration (12 rounds); success means the creature is slowed (as the spell) for 12 rounds. This is a mind-affecting, enchantment effect. Caster level 12th. The save DC is Charisma-based.

Spell-Like Abilities: 1/day—bestow curse (DC 18), cone of cold (DC 19), hold monster (DC 19), ice storm, slow (DC 17). Caster level 12th. The save DCs are Charisma-based.

See Invisibility (Su): A red bane minion continuously uses this ability, as the spell (caster level 12th).

The red bane minion first appeared in the SSI computer game Pools of Darkness, (1991).
 
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Shade

Monster Junkie
Ability Scores: Str 25, Dex 19, Con 20, Int 14, Wis 18, Cha 18?

Breath weapon 10d8 fire (continuing the progression of the other bane minons) or 8d10 (as red dragon of comparable size)? The only difference is on the low end, so it probably doesn't have a huge impace.

Skills: Continue beefing up the same skills as the other minions?

Fly speed to 80 ft.?

DR 10/good? (This would be comparable to 12-HD devils).

Caster level equals HD, like the other bane minions?
 

Krishnath

First Post
Yes, yes, yes, yes, yes, and yes.

As for the flame touch ability, use this:

Flame Touch (Su): A Red Bane Minion's body gives off intense heat, causing it's melee attacks to deal an additional 2d6 points of fire damage.
 

Shade

Monster Junkie
Nice work. OK, it looks like all that's left is:

  • Breath weapon: 10d8 or 8d10?
  • Weight: 1,200 lbs.?
  • CR 9?
  • One more feat. Improved Critical (claw)?
 


Shade

Monster Junkie
Cool. That wraps up the bane minions. :cool:

The only two creatures left from Pools of Darkness are:

Giant Cockatrice
AC:3 HD:10 Mv:24 Int: Animal Size:L
Align: N THAC0/:11 Att:1 Dmg:1d6
Spec Att: Petrification attack XP: 2000
These are rare mutated forms of the cockatrice. They stand eight feet
tall and are even more fierce than the cockatrice. Due to their size,
their diet consists of small mammals and large lizards. They are
incredibly fast and, due to their petrifaction attack, extremely
dangerous.

and

Walking Trees
AC:0 HD:12 Mv:6 Int: Non Size: L
Align: N THAC0/:9 Att:2
Dmg:4d6/4d6
Spec Def: Immunity to confusion XP:7000
The powers of Moander allow its followers to animate some plants.
When the Cult of Moander joined with the wizard Marcus and the
glabrezu Taleton, this power was extended to many of the trees of the
Elven Court. The trees are unintelligent and mindlessly obey the
orders of the cult. They strike with two large limbs.

Now, are either of these worth converting? The normal cockatrice only advances to size Medium, whereas the giant could begin at Large.

The walking trees are essentially the trees created by the treant's animate trees ability or the liveoak spell.

Any thoughts?
 



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