Shade
Monster Junkie
This thread will work just like BOZ's conversion threads. For a list of monsters to work from, see this list:
http://www.enworld.org/forums/showthread.php?t=73170
First up is the Bit O' Moander, from Curse of the Azure Bonds and Pools of Darkness, as requested by zeo_evil in another thread. This guy is a bit tricky, since unlike most of the monsters in the "Gold Box" games, his stats were not listed in the Adventure Journals.
For a picture of the Bit O' Moander:
http://wizard.ecohost.com/curse.htm
Here is what we do know:
-The Bit o' Moander is plantlike, for the wand of defoliation in CotAB damaged it the same as the shambling mounds.
-140 hp
-AC 0
-It has poison and ability to petrify victims.
-IIRC, it was 3x3 squares in the game, which would make it 15x15 and Huge in 3.5 terms.
Moander (The Darkbringer, the Jawed God, the Rotting God, the Great Dread God) was an ancient God of rot, corruption and decay, who enjoyed tormenting lesser beings and making them destroy that which they held most dear. The Darkbringer was known at various times throughout history as She, He and even It, and sought to control every aspect of it's worshipper's lives, viewing them only as puppets. It sought to corrupt and destroy all who would not bow down before it. Apparently Moander has been killed on it's own plane, but by whom is not really known.
From the FR Timeline:
75 Year of Clinging Death
Moander the Darkbringer hurls his forces and the "creeping evil" against the elven city of Tsornyl, blighting much of the surrounding woods. The magic of Moander twists all life, both follower and victim alike, into corrupt monsters, including deepspawn and shambling mounds. While the evil could not be destroyed, High Magic severed the creeping evil from Moander and imprisoned the corruption at Tsornyl (soon to be called the Darkwatch). This weakened the Darkbringer's presence in Toril, though it cost the lives of thirty-two elves, including two High Mages, to sever and bind the power.
171 Year of Unkind Weapons
The elves of Cormanthyr complete a two-year-long seige and running battle to destroy the sole surviving temple of Moander in the northern forest (at the site of modern Yulash). The elves raze the temple after slaying all of Moander's priests. The Coronal and sixteen of Cormanthyr's High Mages cast the binding High Magic that banishes the Jawed God from the Realms until it is freed by a nonborn child. From this time foward, Moander remains a lurking evil trapped beneath the ruins of his final temple.
Now, I could see us approaching this in several different ways.
1.) We could make it an Aspect of Moander (from the Miniatures Handbook).
2.) We could make it an Outsider with plantlike traits.
3.) We could make it an advanced shambling mound with additional properties.
Personally, I like option 2. What are your opinions?
http://www.enworld.org/forums/showthread.php?t=73170
First up is the Bit O' Moander, from Curse of the Azure Bonds and Pools of Darkness, as requested by zeo_evil in another thread. This guy is a bit tricky, since unlike most of the monsters in the "Gold Box" games, his stats were not listed in the Adventure Journals.
For a picture of the Bit O' Moander:
http://wizard.ecohost.com/curse.htm
Here is what we do know:
-The Bit o' Moander is plantlike, for the wand of defoliation in CotAB damaged it the same as the shambling mounds.
-140 hp
-AC 0
-It has poison and ability to petrify victims.
-IIRC, it was 3x3 squares in the game, which would make it 15x15 and Huge in 3.5 terms.
Moander (The Darkbringer, the Jawed God, the Rotting God, the Great Dread God) was an ancient God of rot, corruption and decay, who enjoyed tormenting lesser beings and making them destroy that which they held most dear. The Darkbringer was known at various times throughout history as She, He and even It, and sought to control every aspect of it's worshipper's lives, viewing them only as puppets. It sought to corrupt and destroy all who would not bow down before it. Apparently Moander has been killed on it's own plane, but by whom is not really known.
From the FR Timeline:
75 Year of Clinging Death
Moander the Darkbringer hurls his forces and the "creeping evil" against the elven city of Tsornyl, blighting much of the surrounding woods. The magic of Moander twists all life, both follower and victim alike, into corrupt monsters, including deepspawn and shambling mounds. While the evil could not be destroyed, High Magic severed the creeping evil from Moander and imprisoned the corruption at Tsornyl (soon to be called the Darkwatch). This weakened the Darkbringer's presence in Toril, though it cost the lives of thirty-two elves, including two High Mages, to sever and bind the power.
171 Year of Unkind Weapons
The elves of Cormanthyr complete a two-year-long seige and running battle to destroy the sole surviving temple of Moander in the northern forest (at the site of modern Yulash). The elves raze the temple after slaying all of Moander's priests. The Coronal and sixteen of Cormanthyr's High Mages cast the binding High Magic that banishes the Jawed God from the Realms until it is freed by a nonborn child. From this time foward, Moander remains a lurking evil trapped beneath the ruins of his final temple.
Now, I could see us approaching this in several different ways.
1.) We could make it an Aspect of Moander (from the Miniatures Handbook).
2.) We could make it an Outsider with plantlike traits.
3.) We could make it an advanced shambling mound with additional properties.
Personally, I like option 2. What are your opinions?