We can use a Medium magma paraelemental's stats for inspiration:
Str 21, Dex 8, Con 17, Int 4, Wis 11, Cha 11
Infernites are smarter (Int 8-10), and it seems like they shouldn't have a Dex penalty (and maybe a slight bonus due to their fluidity).
So maybe Str 21, Dex 12, Con 17, Int 9, Wis 11, Cha 11?
I'm not sure if they should have a better Dex; they may be fluid but does that make them nimble?
Shouldn't heat mention how much fire damage it does on a grapple check or if touched?
I like the magma rock ability. Just have it cost 1 hp?
Those ability scores look fine.
Added to Homebrews.
For inspiration, we can look here:
Magma Rock (Ex): A magma hurler can spit forth a ball of molten rock into its hand as a move action, as often as once per round. It can throw a magma rock with a range increment of 30 feet (maximum range 150 feet).
I think we should mention that fire damage on a grapple. As I recall both the magma paraelemental and magma drake have the burn ability as part of their grapples.If you'd like. The salamander (from which I borrowed the ability) doesn't list it in the ability writeup...just on the attack lines.
I think we should mention that fire damage on a grapple. As I recall both the magma paraelemental and magma drake have the burn ability as part of their grapples.
I think we need to include the fire damage on the grapple, especially since they won't have constrict like the salamander.Also, the intense heat of infernite bodies does 2d6 points of damage per round to creatures in physical contact with them. Realizing this, infernites are known to engage in bear-hugs to kill their foes (to-hit roll at +2 required, which can be broken by victim if a roll to open doors is made, once per round).
They do. Essentially, it comes down to two different abilities...
Burn (Ex): Those grappled by a magma paraelemental or hit by a magma paraelemental’s slam attack must succeed on a Reflex save or catch on fire. The flame burns for 1d4 rounds. The save DC varies with the paraelemental’s size (see the table below). A burning creature can take a move action to put out the flame. The save DC is Constitution-based.
Creatures hitting a magma paraelemental with natural weapons or unarmed attacks also catch on fire unless they succeed on a Reflex save.
...vs...
Heat (Ex): A salamander generates so much heat that its mere touch deals additional fire damage. Salamanders’ metallic weapons also conduct this heat.