Those could work. It's a shame none of the "team fighting" feats are in the SRD.![]()
Knowlege (the planes), Listen, Spot, Tumble, ???
Feels like maybe some ranged attack feats would work.
Yes, they'd be a natural fit.
We could give them some kind of teamwork SA.
Fireteam Tactics (Ex): Whenever four or more infernites belonging to the same fireteam are within 30 ft. of each other, they all gain a +1 competence bonus to attack rolls and armor class.
Alternatively (or additionally) we can add a subentry "If you have access to the team-fighting feats in X, these are a good fit to the Infernites' fireteams."
I don't see much support for Tumble in the original but I'm game if Shade's OK with it.
How about Craft (weaponsmithing), Intimidate, Jump and Search for the other 4?
Skills (all 7 ranks): Craft (weaponsmithing), Knowledge (the planes), Intimidate, Jump, Listen, Search, Spot, Tumble
As for the feats, I'd have them vary depending on what role they play - the sample we're doing is a Sword, so I'd go for Weapon Focus (sword) and Power Attack.
The "Pike" version can have a longspear, Weapon Focus (longspear) and Combat Reflexes.
The "Magma-Thrower" can have Weapon Focus (magma missile) and Point Blank Shot.
I'd leave out the "one charged with resupply" by presuming it's a Sword wielding infernite.
Should we stat up a "magician"? Maybe a 4th level sorcerer with cold spells?
I like "fireteam tactics" and the underbar, honestly. Though we're calling it a "kiln," right? Also, I didn't realize we were doing all the individual stats. If we do that including the sorc, I'd maybe not lean on cold spells. I know it's best to have a different energy type, but the infernites seem too rigid to use cold. Besides, cold would risk too much friendly fire damage due to their vulnerability.
Seems reasonable, although I think Sense Motive might be more useful than Search.
I don't think Cleon was proposing statting up all varieties...just noting the different feats and weaponry for 'em in the description/underbar. At least, I hope that's what he was suggesting.
I would like to stat up the mage, since it's different enough. I rather liked the idea of them using cold magic. Maybe give 'em Energy Substitution and pick targeted, rather than area of effect spells for use with it?
This looks quite good!
CR 3 maybe?
They should definitely speak Ignan and most likely Terran. Common too, maybe?