Well it fills a similar niche to the gray philosopher so Any land, underground and aquatic?Shade said:Environment: X (Any?)
Internment (1 canopic corpse plus 1 canopic brain and 1 canopic heart) assuming that the two shades are still going to use slightly different attacks. The heart affecting Con and the brain Cha.Organization: X (2 canopic shades and 1 canopic corpse)
CR: Won't that depend the base creature for the canopic corpse? Or shall we have seperate CR's for the shades and the template?Challenge Rating: X
some treasure seems reasonable - Standard?Treasure: X (It says "nil", but I'd suppose whatever was buried with the original being could still be present)
I agree on NE.Alignment: X (It was Neutral, but I could see a strong case for neutral evil)
Mortis said:Well it fills a similar niche to the gray philosopher so Any land, underground and aquatic?
Mortis said:Internment (1 canopic corpse plus 1 canopic brain and 1 canopic heart) assuming that the two shades are still going to use slightly different attacks. The heart affecting Con and the brain Cha.
Mortis said:CR: Won't that depend the base creature for the canopic corpse? Or shall we have seperate CR's for the shades and the template?
Mortis said:some treasure seems reasonable - Standard?
I think that the argument was that the tomb was orignally above water but could over the centuries become flooded etc. I don't have a problem if you drop it however.Shade said:Sure, although aquatic seems odd. Of course, aquatic mummies were a staple of the old Daggerfall CRPG.
I have my momentsPerfect, and great name!
As I suspected.Separate CRs for the separate component creatures.
Not sure - should all three aspects be allowed to advance seperately or, as I would prefer, base the advancement on the base creature's hit dice. The bigger the base creature the more powerful the heart and brain become?Any thoughts on Advancement?
Mortis said:Not sure - should all three aspects be allowed to advance seperately or, as I would prefer, base the advancement on the base creature's hit dice. The bigger the base creature the more powerful the heart and brain become?
How is 'quite' easy - a table with increasing abilities corresponding to the base creatures HD.Shade said:I like this, but where/how do we fit that in?
Mortis said:How is 'quite' easy - a table with increasing abilities corresponding to the base creatures HD.
Where would probably have to be in the template.
I'm beginning to think that we could borrow an idea from the Bloodsipper and pod denizen and use abbreviated stat blocks for the heart and brain (and thus have them part of the template)
What do you guys think?