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Converting monsters from the second edition Monstrous Compendiums

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dhaga

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Shade said:
Those that do have it simply list fly as an at will spell-like ability, but also denote the flight on the speed line.
That would explain why I didn't see it in the original description :)

Caster Level 12th for the SLAs?
 

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Shade

Monster Junkie
Skills: 84
Feats: 4

Standard linnorm skills:
Bluff, Concentration, Diplomacy, Intimidate, Knowledge (arcana), Listen, Search, Sense Motive, Spellcraft, Spot, Swim

Standard linnorm feats:
Alertness, Flyby Attack, Multiattack, Snatch
Other feats: Ability Focus, Cleave, Power Attack, metamagic feats

Forest linnorms caset spells and use their magical abiliteis at a level of ability equal to 5 plus their combat modifier. They are limited to learning only illusion/phantasm spells.

Spells: A forest linnorm can cast arcane spells as a 12th-level sorcerer, preferring spells of the illusion school.
 

dhaga

First Post
Well, Multiattack is out ;)

How about for feats: Power Attack, Cleave, Flyby Attack, and either Snatch or a Metamagic feat?
 

Shade

Monster Junkie
dhaga said:
How about for feats: Power Attack, Cleave, Flyby Attack, and either Snatch or a Metamagic feat?

Sounds good. I prefer Snatch. :p

Does the suggested spellcasting look OK?
 

dhaga

First Post
Shade said:
Sounds good. I prefer Snatch. :p

Does the suggested spellcasting look OK?

Snatch it is, then.
Spellcasting text looks good.

Skills: we can do 6 at max rank (14 ranks)
I propose: Bluff, Concentration, Intimidate, Sense Motive, Listen, and Spot

Still need CR, and that will give us our SR.
 

Shade

Monster Junkie
Typical Sorcerer Spells Known
0 (6/day) -- ghost sound, 8 more
1st (7/day) -- color spray, disguise self, silent imate, ventriloquism, 1 more
2nd (7/day) -- blur, invisibility, mirror image, misdirection, 1 more
3rd (7/day) -- displacement, major image, 2 more
4th (7/day) -- greater invisibility, phantasmal killer, rainbow pattern
5th (5/day) -- mirage arcana, persistent image
6th (3/day) -- permanent image
 

dhaga

First Post
Shade said:
Typical Sorcerer Spells Known
0 (6/day) -- ghost sound, 8 more
1st (7/day) -- color spray, disguise self, silent imate, ventriloquism, 1 more
2nd (7/day) -- blur, invisibility, mirror image, misdirection, 1 more
3rd (7/day) -- displacement, major image, 2 more
4th (7/day) -- greater invisibility, phantasmal killer, rainbow pattern
5th (5/day) -- mirage arcana, persistent image
6th (3/day) -- permanent image

1st level - additional spell -- Charm Person or Animate Rope (could use with dead vines to entangle foes)

2nd level - additional spell - Minor Image or See Invisibility

3rd level - additional spells - I'm not really sure on these. Wind Wall and Deep Slumber, maybe?
 
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Shade

Monster Junkie
Added cantrips and updated Homebrews.

We still need CR which will give us SR.

The rain linnorm is CR 14 with 2 less HD, but a caster level of 14.

The CR 16 Stygian linnorm has 18 HD.

I'm thinking this fella is in the CR 13-14 range. Even though it has more HD than the rain, it has a lower damage output due to its single natural attack, and it has lower spellcaster level and less potent spell-like abilities. Its withering breath and ferocity might offset it enough to keep it at CR 14. Thoughts?
 

Shade

Monster Junkie
A few more things:

MCA1 said:
A forest linnorm resembles a huge, grotesque snake more than a dragon. Its body is a mottled green and brown that masks its form in forest undergrowth.

MCA1 said:
These monsters make their lairs in densely overgrown forests, wrapping their bodies about trees and brushes, becoming virtually undistinguishable from roots and trunks. They prefer temperate weather, but can stand great extremes.

Modified from the forest landwyrm...

Skills: *They have a +4 racial bonus on Hide checks when in forest environments. This bonus on Hide checks increases to +8 when the linnorm is immobile.


MCA1 said:
Forest linnorms trap prey by mimicking the sounds of injured animals (imposing a +2 bonus upon surprise rolls), and older specimens use illusisons to further deceive.

Modified from the blue dragon ability...

Sound Imitation (Ex): A forest linnorm can mimic the sound of injured animals, anytime it likes. Listeners must succeed on a DC 19 Will save to detect the ruse. The save DC is Charisma-based.
 

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