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Converting monsters from the second edition Monstrous Compendiums

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Shade

Monster Junkie
Standard linnorm skills:
Bluff, Concentration, Diplomacy, Intimidate, Knowledge (arcana), Listen, Search, Sense Motive, Spellcraft, Spot, Swim

Standard linnorm feats:
Alertness, Flyby Attack, Multiattack, Snatch
Other feats: Ability Focus, Cleave, Power Attack, metamagic feats
 

Shade

Monster Junkie
For the runes, I wonder how closely the FRCS rune magic approximates the stuff from the VCS?

(Note: I don't have the VCS, so I have no idea. ;) )
 

Mortis

First Post
Shade said:
Note: I don't have the VCS, so I have no idea. ;) )
Neither do I :(

I do have the Northern Reaches Gaz which has rune magic in, but its a my club and I wont get access to it until the weekend :mad:

Regards
Mortis
 

Shade

Monster Junkie
Land linnorms are born able to cast transmute rock to mud and mud to rock each once a day. In addition, they gain other powers as they age, each usable three times a day: young--invisibility; young adult--dig; mature adult--polymorph self; very old--stone shape; wyrm--conjure earth elemental; great wyrm--earthquake.

Spell-Like Abilities: At will--fly; 3/day--earthquake, invisibility, move earth, stone shape, summon monster ? (earth elementals only); 1/day--transmute mud to rock, transmute rock to mud. Caster level Xth.

Note that linnorms lost their polymorph-related SLAs in the polymorph errata.
 




Shade

Monster Junkie
Natural armor bonus?

Damage reduction X

Skills: 144
Standard linnorm skills:
Bluff, Concentration, Diplomacy, Intimidate, Knowledge (arcana), Listen, Search, Sense Motive, Spellcraft, Spot, Swim

Feats: 5
Standard linnorm feats:
Alertness, Flyby Attack, Multiattack, Snatch
Other feats: Ability Focus, Cleave, Power Attack, metamagic feats

Breath Weapon (Su): 60-foot line of searing heat, once every 1d4 rounds; damage xd12 fire, Reflex DC 25 half. Additionally, a creature damaged by the breath weapon is fatigued. The save DC is Constitution-based.

Caster level for SLAs?
 

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