When I have been making my adventures, what I've been doing is just reskinning monsters left and right.After sleeping on it and coming back - I'm getting the feeling that I over-thinking it, that I need to zoom out a bit and stop trying to re-build things at a granular level. GO for a more overall, simpler substitution approach.
For instance, there are no low level demons. However, looking into the book, I can use kuthriks, rat swarm, magma claw and magma hurler, ettercap fangguards, spitting drakes, guard drakes or iron defenders.
Twisting and digging around a little more, I can find some interesting things. The Shifter's shifting power (when bloodied) makes a great bloodied effect for a possessed mortal.
I'd like to see your conversion for CoCT and Savage tide.Three DMs in my group are converting their adventures to 4E.
We're converting the Savage Tides adventure path, and the first two Pathfinder adventure paths.
My one annoyance with 4e in ST is that you can't do Orlangu's 'teleport abduction' stuff.