Shade
Monster Junkie
How does this look?
Change Size (Su): As a standard action, a helion can magically twist its body in an extraordinary range of motion, allowing it to effectively change size. This works just like a enlarge person or reduce person spell (the helion chooses when using the ability), except that the ability can work on the helion and allows it to change from Tiny to Huge size.
I figured it should be Su (or even Ex) rather than spell-like, since it comes from twisting its body, not through magic.
Transmute rock to lava is a bit too powerful for these guys. For earth to fire, how about this?
Earth to Fire (Sp): Three times per day, a helion may transform x 10-foot-cubes of earth into elemental fire of equal size. Creatures hitting touching the fire take fire damage as though hit by the burn ability of a fire elemental of equivalent size, and also catch on fire unless they succeed on a DC X Reflex save. This is the equivalent of an Xth-level spell.
Creatures of the earth subtype must succeed on a DC X Reflex save or take x points of fire damage. Earth elementals that fail their saves are transformed into a fire elemental of the same size for x rounds.
Change Size (Su): As a standard action, a helion can magically twist its body in an extraordinary range of motion, allowing it to effectively change size. This works just like a enlarge person or reduce person spell (the helion chooses when using the ability), except that the ability can work on the helion and allows it to change from Tiny to Huge size.
I figured it should be Su (or even Ex) rather than spell-like, since it comes from twisting its body, not through magic.
Transmute rock to lava is a bit too powerful for these guys. For earth to fire, how about this?
Earth to Fire (Sp): Three times per day, a helion may transform x 10-foot-cubes of earth into elemental fire of equal size. Creatures hitting touching the fire take fire damage as though hit by the burn ability of a fire elemental of equivalent size, and also catch on fire unless they succeed on a DC X Reflex save. This is the equivalent of an Xth-level spell.
Creatures of the earth subtype must succeed on a DC X Reflex save or take x points of fire damage. Earth elementals that fail their saves are transformed into a fire elemental of the same size for x rounds.