Cleon
Legend
The next item as given originally is
- Saving Throws: The goatling can expend two empowerment points to gain a +1 enhancement bonus to all saving throws for three rounds.
I have a feeling that +1 to all saves for three rounds is a bit too powerful. Maybe make it apply to only one type of save? Or, what's probably easier, cut the duration to 1 round.
Hmm, if you want to trim its effectiveness reducing the duration works better for me than limiting it to one save. Alternatively, we could limit it so the saving throw bonus only applies to supernatural/spell attacks and is useless against mundane threats like poison or being trampled by a rhinoceros.
Do we need to go back and put a max of how large a bonus can apply for each type of EP use?
I though we already were. Haven't all the powers we've done so far had a +5 cap?
Oops, checking the Goatling Working Draft we left the cap off the Armour.
Also, your draft of the Saves has a max bonus of +1. It says +1 saves for 2 EPs, not +1 per 2 EPs (max +X). I'll add it in.