Cleon
Legend
Imbibing looks pretty similar to to Music but with a Con check. Can you think of any skill to go along with it? Profession (cooking) or something? That doesn't seem quite right.
I was thinking we'd use Concentration and Autohypnosis on the basis that the caprine isn't making the drinks, but trying to keep a sober enough head to collect the resonance notes.
i.e.:
Imbibing: The caprine shares flagons of strong drink with a group of revelllers for at least 10 minutes. At the end of the merry drinking, the caprine attempts either a DC 10 Constitution check or a DC 15 Concentration check (or a DC 15 Autohypnosis check if the campaign uses the Psionics rules). If they succeed, a number of intelligent creatures equal to 1 plus the amount by which the caprine's check exceeds the DC stop to share a toast, and the caprine gains one resonance note per drinker. For example, a caprine that rolled 18 on a DC 15 Concentration check would earn 4 resonance notes and drink a toast with 4 creatures. However, if the DM deems that there are not sufficient intelligent creatures available, the caprine can only gain notes up to the maximum practical size of the drinking party.
The original text has "how many people in a crowd stop to have a drink, especially if it's free", which suggests adding:
A caprine normally uses this ability somewhere people are already imbibing, such as a busy tavern or rowdy party. If the caprine has to pay for the drinks it usually costs 1 sp per person (minimum 1 gp?). High-quality (i.e. "masterwork") drinks may be available that grant a +2 circumstance bonus on the resonance-gathering check but cost 2 gp per person (minimum 20 gp?).