I run ENpublishing's War of the Burning Sky in 5e. It's cheap and awesome. I recommend it to anyone who wants an epic D&D campaign. Anyway, I tend to convert on the fly with a few rules. WotBS is 3.5, but the formulas work for PF just as easily.
For DC checks, take the amount over 10 and divide it by two (I always round down) then add it back to 10. So a DC 24 in 3.5/PF would become DC 17. I always keep in mind the difficulty scale that 5e has (10 is easy etc...) and may push a number up or down by 1 or 2 if I feel the situation calls for it. For example, the highest DC check that I remember from WotBS is a DC 50 check to essentially talk your way out of the final boss fight at level 20. The formula above would give that a DC 30 for 5e which in 5e is listed as close to impossible. That's the perfect spot for it. I don't know how crazy PF numbers go, but just remember the 5e scale, use the formula, and adjust if needed.
For AC, someone listed it above, I believe, but same form of math, Take the AC amount over 10, divide by 2 (round down), and add back to 10. I keep in mind a cap on AC around 22 or 23 just in case, but I don't think I've ran into any statblocks yet where that was an impact.
One of the biggest headaches is magic users since 3.5/PF assumes a much more powerful magic economy with stacked spell effects. I will often just adjust to a 5e statblock from one of the monster books I own or just adjust on the fly.
One of my early lessons learned is that any solo boss should have legendary actions. Indomitability at the end of the second adventure was disappointing because of that and it was entirely my fault. That does take some prep work.
With 3.5/PF, there is an assumption of high magic. That's fine. Just accept it and have fun with it. Keep track of attunement and don't be afraid to toss attunement on any item that interacts with combat significantly. You'll also find scenarios that are not strictly possible with 5e's approach to magic. For example, there's a part of one of the later adventures that has all of the heroes flying into a massive prison behind enemy lines. The scale and time frame it posits assumes the 3.5 paradigm of stacked magical effects. 5e doesn't really have a simple solution to map to it. So, hand wave it. I intend to have a group of wizards performing a ritual and maintaining it to give the same effect for the scene. It'll be a special and taxing event that can't be repeated often.
I'll need to dig out my notes at home to give any more advice. My players went off track about a month or two back and I'm just now pulling them back onto the main path so I haven't actually converted in a bit.