X1 (OD&D):
Dimetrodon
Armor Class: 5
Hit Dice: 7
Move: 120’ (40’)
Attacks: 1 bite
Damage: 2-16
No. Appearing: 0 (1-6)
Save As: Fighter: 4
Morale: 8
Treasure Type: V
Alignment: Neutral
A dimetrodon is a sail-backed, meat-eating dinosaur. The "sail" is a comb of long bony spines connected with a skin webbing. The dimetrodon is about 10' long and weighs nearly a ton. Dimetrodons hunt most often in hills and in the drier areas of swamps.
1E MM2:
Dimetrodon
FREQUENCY: Uncommon
NO. APPEARING: 1 or 2
ARMOR CLASS: 4
MOVE: 12"/ /6"
HIT DICE: 3 to 5
% IN LAIR: Nil
TREASURE TYPE: Nil
NO, OF ATTACKS: 1
DAMAGE /ATTACK: 6-16
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Standard
INTELLIGENCE: Non-
ALIGNMENT: Neutral
SIZE: L (9' long)
PSIONIC ABILITY: Nil
Attack/Defense Modes:
Nil/nil
LEVEL/X.P. VALUE:
The “sail-backed” dimetrodon is a fierce predator of the lower Permian period. It is alligator-like and is actually a reptile, not a dinosaur. Its ability to swim is questionable but likely. Its powerful bite makes up for its lack of claw attacks.
FR3:
Dimetrodon
CLIMATE/TERRAIN: Any land
FREQUENCY: Uncommon
ORGANIZATION: Solitary
ACTIVITY CYCLE: Day
DIET: Carnivore
INTELLIGENCE: Non- (0)
TREASURE: Nil
ALIGNMENT: Nil
NO, APPEARING: 1-2
ARMOR CLASS: 4
MOVEMENT: 12/6
HIT DICE: 3 to 5
THACO: 3-4 HD: 17, 5 HD: 15
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 6-15
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Nil
SIZE: L (9’ long)
MORALE: Steady (11)
XP VALUE: 65-175
The sail-backed dimetrodon is a fierce predator and an example of the mammal-like reptiles. Its large fin works like a solar heater, allowing the dimetrodon to heat up to active temperature hours before its prey. Its ability to swim is questionable but likely. The dimetrodon's alligator-like jaws give it a powerful bite (3d4+3 points of damage), more than making up for its lack of claw attacks.
MCA2
Dimetrodon
CLIMATE/TERRAIN: Any land
FREQUENCY: Uncommon
ORGANIZATION: Solitary
ACTIVITY CYCLE: Day
DIET: Carnivore
INTELLIGENCE: Non- (0)
TREASURE: Nil
ALIGNMENT: Neutral
NO, APPEARING: 1-2
ARMOR CLASS: 4
MOVEMENT: 12, Sw 6
HIT DICE: 3 to 5
THACO: 3-4 HD: 17, 5 HD: 15
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 3d4+3
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Nil
SIZE: L (9’ long)
MORALE: Steady (11)
XP VALUE: 65-175
The sail-backed dimetrodon is a fierce predator and an example of the mammal-like reptiles. Its large fin works like a solar heater, allowing the dimetrodon to heat up to active temperature hours before its prey. Its ability to swim is questionable but likely. The dimetrodon's alligator-like jaws give it a powerful bite (3d4+3 points of damage), more than making up for its lack of claw attacks.
And here is demiurge’s conversion:
Dimetrodon
Large Animal
Hit Dice: 4d8+12 (30 hp)
Initiative: +1
Speed: 30ft, swim 10ft
Armor Class: 14 (-1 size, +1 Dex, +4 natural)
Base Attack/Grapple: +3/+11
Attack: Bite +7 melee (1d8+6)
Full Attack: Bite +7 melee (1d8+6)
Space/Reach: 10ft/5ft
Special Attacks: Improved grab
Special Qualities: Low-light vision
Saves: Fort +7, Ref +5, Will +2
Abilities: Str 19, Dex 12, Con 17, Int 1, Wis 12, Cha 2
Skills: Hide +2*, Move Silently +5*, Spot +3, Swim +12
Feats: Stealthy, Weapon Focus (bite)
Environment: Warm marsh
Organization: Solitary
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 5-8 HD (Large), 9-12 HD (Huge)
Level Adjustment: -
This bulky reptile has a short jaw packed with conical teeth and a long colorful sail runs down the length of its back.
Not actually a dinosaur, the dimetrodon is a primitive reptile with slightly mammalian features.
Dimetrodons average 10 feet in length and about 1 ton in weight. They live in marshes, where they hunt large amphibians and other reptiles. They are competent swimmers, but are slow in the water and swim only to move from one patch of dry land to another.
Combat
Dimetrodons attack from ambush, grabbing hold of their prey and shaking it until it dies. It avoids groups of creatures, preferring to attack ones that are separated from their allies.
Improved Grab (Ex): In order to use this ability, a dimetrodon must hit with a bite attack. If it hits, it can make a grapple check as a free action without provoking an attack of opportunity. If it gets a hold, it deals automatic bite damage each round.
Skills: A dimetrodon gains a +4 racial bonus on all Hide and Move Silently checks made in marshes.
A dimetrodon has a +8 racial bonus on any Swim check to perform a special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.