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Panda
Medium Animal
Hit Dice: 3d8+6 (19 hp)
Initiative: +2
Speed: 40 ft. (8 squares), climb 10 ft.
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +2/+5
Attack: Claw +6 melee (1d4+3)
Full Attack: 2 claws +6 melee (1d4+3) and bite +1 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: –
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +2
Abilities: Str 16, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Climb +11, Hide +2*, Listen +4, Spot +4
Feats: Endurance, Run
Environment: Cold mountains
Organization: Solitary or pair
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4–5 HD (Medium)
Level Adjustment: –
Skills: Pandas have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.
*In areas of snow and shade, a panda gains a +8 racial bonus on Hide checks.