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Converting World of Greyhawk monsters

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Shade

Monster Junkie
I am a techie, so hopefully I can help you out. ;)

To get rid of fastsearch.cc, check this out:
http://www.pchell.com/support/fastsearch.shtml

Follow the link to cwshredder. I had to use this program on my in-laws' machine, and it did a great job getting rid of those annoying "home page hijakers".

Back on topic, I agree that the caster level is no longer necessary.
 

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BOZ

Creature Cataloguer
thanks for the advice, you can e-mail to me if you have more. ;)

looks like this li'l fella is done! :)
 


BOZ

Creature Cataloguer
sea snail, to finish off MC5 for good. :) (well, except the horgar, but we'll worry about that one in the 1E modules thread)

after that, you'll notice i modified the first post of this thread... ;)
 



BOZ

Creature Cataloguer
Snail - Sea
CLIMATE/TERRAIN: Any/Large bodies of salt water
FREQUENCY: Very rare
ORGANIZATION: Solitary
ACTIVITY CYCLE: Any
DIET: Herbivore
INTELLIGENCE: Animal (1)
TREASURE: Nil
ALIGNMENT: Neutral

NO. APPEARING: 1
ARMOR CLASS: 6 (see below)
MOVEMENT: 3
HIT DICE: 12
THACO: 9
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 2-16
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Paralysis (see below)
MAGIC RESISTANCE: Nil
SIZE: H (15' tall, 20' long)
MORALE: Elite (13-14)
XP VALUE: 10,000

Sea Snail

These behemoths of the deep measure up to 20 feet in length. Sea snails are a variety of giant conch. Their skins are rubbery (AC 6), but their shells are incredibly thick (AC -4).

Sea snails live in all seas and oceans. Their shells vary in color from bright red to flat white with a pink, interior.

Giant snails are sometimes tamed by tritons.

If attacked, sea snails withdraw into their shell and release a vicious neurotoxin into the surrounding water. This poison affects all creatures within 20 feet, paralyzing them for 1d6 hours unless they roll successful saving throws vs. poison with a -3 penalty. If the attack continues, the sea snail will wail. The round following the wail 1d10 charmed tritons arrive. Each round thereafter 1d10 more tritons arrive until a total of 50 are on the scene. These tritons fight to the death in defense of the sea snail.

The value of the snail's shell depends on the shell quality. The base price is 4,000 gp, doubled for an unblemished shell.



some preliminary stats for the sea snail:

Snail, Sea
Huge Magical Beast (Aquatic)
Hit Dice: 12d10+X (X hp)
Initiative: +X
Speed: 10 ft (2 squares)
Armor Class: 24 (+X Dex, +X natural), touch X, flat-footed X
Base Attack/Grapple: +12/+X
Attack:
Full Attack: Bite?? +X melee (2d8+X)
Space/Reach: X ft/X ft
Special Attacks: paralyze
Special Qualities: wail
Saves: Fort +X Ref +X Will +X
Abilities: Str X, Dex X, Con X, Int 1, Wis X, Cha X
Skills: X
Feats: 5?

Environment: Any aquatic
Organization: Solitary
Challenge Rating: X
Treasure: None
Alignment: Always neutral
Advancement: X
Level Adjustment: ---


A tuyewera is 6 feet tall and weighs X pounds.


COMBAT


Originally found in Monstrous Compendium MC5 - Greyhawk Appendix (1990).
 

Shade

Monster Junkie
Any particular reason not to make it a plain ol' animal?

BOZ said:
A tuyewera is 6 feet tall and weighs X pounds.
That's nice, but what about the sea snail? :p

(Cut n' paste is a fickle mistress).
 

BOZ

Creature Cataloguer
MC5 said:
If the attack continues, the sea snail will wail. The round following the wail 1d10 charmed tritons arrive. Each round thereafter 1d10 more tritons arrive until a total of 50 are on the scene. These tritons fight to the death in defense of the sea snail.

this would be the only reason I could think of. Is that sufficient?

BTW, here’s something to contemplate… http://65.127.163.19/showthread.php?t=81096
 


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