NO. OF ATTACKS: 1
DAMAGE/ATTACK: 2-16
If attacked, sea snails withdraw into their shell and release a vicious neurotoxin into the surrounding water. This poison affects all creatures within 20 feet, paralyzing them for 1d6 hours unless they roll successful saving throws vs. poison with a -3 penalty.
If the attack continues, the sea snail will wail. The round following the wail 1d10 charmed tritons arrive. Each round thereafter 1d10 more tritons arrive until a total of 50 are on the scene. These tritons fight to the death in defense of the sea snail.
Make that "cloud" (Type O Demon strikes again) and you might want to mention that it is contact poison.BOZ said:Poison (Ex): 20-foot radius could around snail, Fortitude DC X, initial damage paralyzed 1d6 hours, secondary damage 1d3 Dex. The save DC is Constitution-based.
Excellent. I dunno if it's super or subsonic.BOZ said:Wail (Su): A sea snail can let out a supersonic (or was that subsonic?) wail that can be heard for up to a mile. This wail affects tritons as a charm person spell. All tritons in range that fail their saving throw (Will DC X) converge on the sea snail at top speed, and will defend it to the death. This is a sonic, mind-affecting effect. The save DC is Charisma-based.
(we can raise the Cha since it is not mindless and is a magical beast – Cha 10 would suffice, as tritons only have Will +4, and the save DC would be 16)