CORELINE (D20 Modern/D20 BESM Setting).


log in or register to remove this ad

kronos182

Adventurer
I wonder if Arm Slaves from Full Metal Panic! and Variable Fighters are close enough in size to use weapons made for the other. According to some sources Arm Slaves range from 8–10 in the anime however they are 15-18 meters tall. The VF-1A Valkyrie is 12.68 meters. So either bigger or smaller. Also the Valkyrie is about the same size as certain Transformer, including thr Seekers and Jetfire (given that Jetfire was originally a Valkyrie toy...).

You have to remember that the difference between 15-18 meters and 13 meters (rounding up for the veritech) is a minium of about 6 feet. Now that can be a whole size category difference..
BUT, in theory, if the different mechs/devices/robots are similar in size (same size category and within a few feet of height) and have similar sized manipulators (aka hands), one can use the other's weapons.. HOWEVER.. if the weapon links to any systems of it's related mech (linked targeting/sensor/HUD uplinks, etc) those systems probably won't be compatible.. so say the gunpod from the VF-19, which I think has linked systems for ammo counter, etc, none of that would work on a siilar sized Arm Slave.. it could just pick up the gunpod and pull the trigger and aim via visual sensors and hand-eye co-ordination.. but could take a penalty as not fully compatible equipment without modifications.

In the tv series, Jetfire wasn't a F-14 based fighter like the VF-1s, and was quite a bit larger (I'd have to double check), but other sources have him as a f-14, which is the most common form.
 

Lord Zack

Explorer
I was thinking mostly about the melee weapons used by Arms Slaves, like the monomolecular cutter. I don't think many variable fighters use melee weapons.
 

kronos182

Adventurer
I was thinking mostly about the melee weapons used by Arms Slaves, like the monomolecular cutter. I don't think many variable fighters use melee weapons.

Then you mostly have to deal with size difference, and if the weapon uses any power sources.. are the arm slave weapons powered? if so, how so? via induction (powered by being held in the mech's hand).

Veritechs generally don't have melee weapons that I remember. althouh some included shields, like the X/VF-19. I think they might have included a knife like weapon at some point in the series.
 



kronos182

Adventurer
Ok.. so I'm working on some Star Wars Clone Wars era stuff (clone armour, already did the base droid troopers the CIS used), any other requests for that era, or Starcraft stuff (since I've done a few Zerg creatures, armour and weapons so far). I know I owe Marcoasalazarm the C-Wing still.. I'll get on it.. and finish the TIEs I have sitting in development. Not working on any New Order/Resistance stuff for a while until I've gotten a larger base of Clone Wars/Galactic Empire Era stuff done.
 

Lord Zack

Explorer
Maybe we could stat out some stats for Terran infantry units, like the Marine, Medic, Firebat, etc. I myself have been thinking about some Starcraft related lore, like my previous invasion idea. This includes information on various worlds in the Koprulu Sector and the "Alpha Quadrant Raynor's Raiders", a branch of the Raiders that operate in and near the Sol System, including Earth.

I've been learning to play Warhammer 40k. Unfortunately actually getting to play it for real is not a possibility at this time, due to the expense and lack of opponents where I live, but I have been considering the creation of army lists for playing in Coreline, including both modified versions of existing 40k lists and new ones like modern day armies and forces from other sources. It seems that a modern day assault rifle might be treated as an autogun in 40k rules. Sources conflict on the exact nature of "auto" weapons and whether they are equivalent to "stub" weapons, but it seems that it would be the case that "auto" weapons woud be equivalent to 21st century weapons and greater, and stub weapons would be equivalent to 20th century weapons. Effectively a modern soldier would be equivalent in many ways in Warhammer 40k to a typical Imperial guardsman, but the Imperial Guard would at least have superior vehicles, though exactly how great the gap would be in 40k rules between say an M1 Abrams and a Leman Russ I'm not sure. The lasgun and autogun have the same exact rules as I recall, so if we treated laser weapons from other sources as their "las" equivalents there wouldn't be much difference between laser weapons and modern firearms. Ultimately if I were to wargame in the Coreline setting anytime soon it would be with a system that is less expensive to get into and probably more "generic".
 

kronos182

Adventurer
Maybe we could stat out some stats for Terran infantry units, like the Marine, Medic, Firebat, etc. I myself have been thinking about some Starcraft related lore, like my previous invasion idea. This includes information on various worlds in the Koprulu Sector and the "Alpha Quadrant Raynor's Raiders", a branch of the Raiders that operate in and near the Sol System, including Earth.

I've been learning to play Warhammer 40k. Unfortunately actually getting to play it for real is not a possibility at this time, due to the expense and lack of opponents where I live, but I have been considering the creation of army lists for playing in Coreline, including both modified versions of existing 40k lists and new ones like modern day armies and forces from other sources. It seems that a modern day assault rifle might be treated as an autogun in 40k rules. Sources conflict on the exact nature of "auto" weapons and whether they are equivalent to "stub" weapons, but it seems that it would be the case that "auto" weapons woud be equivalent to 21st century weapons and greater, and stub weapons would be equivalent to 20th century weapons. Effectively a modern soldier would be equivalent in many ways in Warhammer 40k to a typical Imperial guardsman, but the Imperial Guard would at least have superior vehicles, though exactly how great the gap would be in 40k rules between say an M1 Abrams and a Leman Russ I'm not sure. The lasgun and autogun have the same exact rules as I recall, so if we treated laser weapons from other sources as their "las" equivalents there wouldn't be much difference between laser weapons and modern firearms. Ultimately if I were to wargame in the Coreline setting anytime soon it would be with a system that is less expensive to get into and probably more "generic".

Starcraft marines aren't all career soldiers.. many are convicts and the like.. but to average it out, can make them levels 2,3 or 4 at most for the rank and file, then you can add a few levels or advanced classes for specialists. Firebats and Marauders would be 1 level higher than normal marines, special training and all.
I'd like to see what all lore you'd add in. I remember you mentioned something about zerg/arachnid experiments, I think with the Kamino cloners?

In 40k, depending on the edition (it's on what.. 8th now?) autoguns are technically similar to our modern projectile weapons.. stubbers are generally closer to our machinegun, while autocannons are definitely cannons in the 15mm to 40mm range. Then you have the weapons on the tanks which with their fun names are generally heavier cannons of 50 to 200 or more mm ranges, including artillery calibers. If I'm not mistaken.. the Demolisher cannon is a huge caliber, but short barrel.. basically an artillery cannon with a very short barrel for short range big boom.
 

Lord Zack

Explorer
The Zerg/Arachnid thing is on Hawaii, which was overrun by those two species. Exactly where the first reference for that was or who came up with it. It might've been one of the WotC threads. But when I read about the Tanker Bugs fire abilities I figured the Zerg would copy them.
 

Remove ads

Top