CORELINE (D20 Modern/D20 BESM Setting).

(NOTES: Yes, I know it's missing the ghost alien, but to tell ya the truth, that species is the REALLY hard one to stat. And this particular version of the artifact is from Season 1).

Omnitrix, Alien Artifact

The Omnitrix is an artifact created by an alien species and has transformative capabilities. By dialing in a specific species stored in the Omnitrix and hitting the button on it, the wearer is transformed into that species. The wearer gains the species traits of what he or she has become. The original fiction Omnitrix has since been recreated by Fraal technicians in the Coreliner's world. An Omnitrix starts out holding the DNA of 10 species but as time progresses every DNA sample taken gives the device a new stored alien.
Classic Omnitrix Aliens (Ben 10 Show Species)
Tetramand
Fourarms_image.jpg

Species Traits
Size: Large.
Ability Modifiers: +4 Strength, +4 Constitution, -2 Intelligence, -2 Charisma.
Base Speed: 20 feet.
Four Arms: As per Quadrillians.
Low-Light Vision: See Chapter 8 of the Core Rulebook.
Seismic Clap: As a full-round action, a Tetramand can slam his hands together with such force that it creates a massive boom. The seismic clap has a range of 10 feet and deals 1d8 sonic damage. A Reflex save (DC 19) halves the damage.
Massive Lifter: A Tetramand can lift weight as if he was size Huge.
Free Languages: Speak Tetramandi and one local language.
LA: +3.

Petrosapien
Diamondhead_image.jpg

Species Traits
Type: Petrosapiens are elementals.
Size: Medium.
Ability Modifiers: -2 Dexterity, +4 Constitution.
Base Speed: 30 feet.
Crystal Weaponry: As an attack action, a Petrosapien may transform his arm into a spike or shoot miniature crystalline projectiles. A spike arm deals 1d6 piercing damage and the mini projectiles have a range of 40 feet and deal 1d6 points of slashing damage.
Regrowth: If a Petrosapien loses an arm or leg, he may rest for 16 hours to completely regrow the limb.
Shattering Point: If sonic damage of 16 or more is dealt to a Petrosapien in a single attack he is immediately dropped to -10 HP and killed as his body shatters.
Free Languages: Read/Write and Speak Petrosapien and one local language.
LA: +1.

Pyronite
Heatblast_image.jpg

Species Traits
Type: Pyronites are elementals.
Size: Medium.
Ability Modifiers: -2 Strength, +2 Dexterity, +2 Constitution.
Base Speed: 30 feet.
Fire Subtype: See Chapter 8 of the Core Rulebook.
Blazing Blast: As a move action, a Pyronite can unleash a 50-foot cone of flame. This deals 2d8 points of fire damage.
Adverse Cold: Pyronites suffer unusual affects under a simple human illness. If a Pyronite catches a common cold, the fire subtype is replaced with the cold subtype and her blazing blast deals cold damage (a freezing blast).
Free Languages: Speak Ignan and one local language.
LA: +2.

Pisccis Volann
Ripjaw_image.jpg

Species Traits
Type: Monstrous humanoid.
Size: Medium.
Ability Modifiers: +2 Strength, -2 Dexterity, +2 Constitution, -2 Wisdom.
Base Speed: 20 feet, swim 40 feet.
Unarmed Attack: Volanns have a bite attack of 1d6 damage and claws 1d4 damage.
Improved Grab: With bite, see chapter 8 of the Core Rulebook.
Water Dependent: Volanns must breathe water to survive. A Volann can last 30 minutes out of the water before he must begin to hold his breath.
Darkvision: The anglerfish-like appendage on a Volann's head gives him darkvision. See chapter 8 of the Core Rulebook.
Piscine Speech: A Volann can speak with an animal, magical beast, or aberration that lives underwater as if it spoke Aquan even if it doesn't.
Free Languages: Speak Aquan and one local language.
LA: +1.

Galvan
Grey_matter_image.jpg

Species Traits
Size: Tiny.
Ability Modifiers: -4 Strength, +2 Dexterity, -2 Constitution, +4 Intelligence, +2 Wisdom.
Base Speed: 20 feet.
Slimy Body: The slime on a Galvan's skin gives her the advantage of sticking to surfaces and slipping away. A Galvan gains a +4 bonus to Escape Artist checks and can climb surfaces as if she had the spider climb spell.
Free Language Skills: Read/Write and Speak Galvanese and one local language.
LA: +1.

Lepidopterran
Stinkfly_image.jpg

Species Traits
Type: Abberation.
Size: Medium.
Ability Modifiers: +2 Strength, +2 Dexterity, -2 Constitution, -2 Charisma.
Base Speed: 30 feet, fly 50 feet (good).
Sink Like a Rock: Lepidopterrans are poor swimmers, and have a +6 penalty on Swim checks.
Goo Spit: As per the monstrous spider's web, but is a cone that has a reach of 40 feet.
Unarmed Attack: A Lepidopterran has a tail jab attack that deals 1d6 points of piercing damage.
LA: +1.

Galvanic Mechomorph
Upgrade_img2.JPG

Species Traits
Type: Construct.
Size: Large.
Ability Modifiers: -2 Strength, +2 Wisdom.
Base Speed: 30 feet.
Mechanical Possession: As a full round action, a Galvanic Mechomorph can wrap itself around a mechanical object or robot and control it. If the target actually has intelligence, the target can make a Will save (DC 20) to prevent the Mechomorph from possessing it.
Free Language Skills: Read/Write Computer Code and Speak one local language.
LA: +1.

Vulpimancer
Wildmutt_image.jpg

Species Traits
Type: Magical Beast.
Size: Large.
Ability Modifiers: +4 Strength, +4 Constitution, -2 Intelligence, -2 Wisdom.
Base Speed: 40 feet.
Unarmed Attacks: Since Vulpimancers are quadrupedal and cannot hold weapons, they rely on their natural ones. A Vulpimancer has a bite attack that deals 2d6 damage.
Quill Barrage: As an attack action, a Vulpimancer may fire its quills, ranging 20 feet and dealing 1d6 slashing damage. After it uses this ability it must wait 20 hours for the quills to regrow before it can use this special ability again.
Blindsight: See chapter 8 of the Core Rulebook.
Free Languages: Vulpimancers cannot read, write, or speak any languages or learn them, but they understand one local language and can learn more as if learning Speak Language.
LA: +2.

Kineceleran
Xlr8_image.jpg

Species Traits
Size: Medium.
Ability Modifiers: -4 Strength, +2 Dexterity, +2 Wisdom.
Base Speed: 100 feet.
Massive Acceleration: A Kineceleran can move so fast that he maintains his speed even when going up slanted surfaces and can move on top of the water. However, he is tripped up by slick ice and must succeed in a Balance check (DC 23) or fall.
Free Languages: Read/Write and Speak Kinecel and one local language.
LA: +3.

Example Omnitrix Base DNA Packages
Power Package
1. Orc
2. Ogre
3. Vulpimancer
4. Tetramand
5. Half-Dragon (Random Chromatic)
6. Half-Dragon (Random Metallic)
7. Urban Drider (Random Subspecies)
8. Quadrillian
9. Bugbear
10. Half-Giant

Finangle Package
1. Fraal
2. Galvan
3. Kineceleran
4. Drow
5. Halfling
6. Half-Immortal Human
7. Aasimar
8. Pyronite
9. Half-Fraal Elf
10. Shadowkind Human

Hodgepodge Package
1. Vrusk
2. Petrosapien
3. Tiefling
4. Pisccis Volann
5. Yazirian
6. Dralasite
7. Siren
8. Galvanic Mechomorph
9. Lepidopterran
10. Efreeti
 

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NEW FEATS:

SLAPSTICK
You know all the dirty tricks to use in a knock-down, drag-out brawl. Whether it's throwing dirt in an opponent's face, biting his ear or kicking him in the crotch, if it gives you an advantage, you'll do it.
PREREQUISITES: Brawl, BAB +1 or higher.
BENEFIT: Anytime you use the full attack option in hand-to-hand combat with your fists or using a grappling attack, you inflich an additional 1d4 points of damage (real or subdual, your choice). In addition, a victim of dirty tricks must make a Fortitude roll equal to 10 + the damage inflicted. If he fails, the victim is at -4 to attack on his next action. This feat only works against living creatures with discernible anatomies.

"THIS.... IS MY *BOOM*STICK!!!!"
You can impress 'Primitive Screwheads' with your weapons by firing them into the air.
PREREQUISITES: Personal Firearms Proficiency, Intimidate 9 Ranks.
BENEFIT: When the character fires a weapon into the air, all opponents within 10 feet who have fewer levels than the character must make a Will saving throw (DC 10 + half the character's level + the character's Charisma modifier). An opponent that fails his save is shaken, taking a -2 penalty on attack rolls, saves and skill checks for a number of rounds equal to 1d6 + the character's Charisma modifier. The character can use this feat once per round as a free action.
A successful save indicates that the opponent is immune to the character's use of the feat for 24 hours. This feat does not affect creatures with an Intelligence of 3 or lower. If the character has the Renown feat, the Will saving throw's DC increases by 5.

GIMME SOME SUGAR
Men are jealous of you, women adore you. Your personal charisma (some would call it 'Animal Magnetism') is difficult to resist, especially after you've spattered a monster across the wall.
PREREQUISITES: Charisma 13+.
BENEFIT: Any member of the opposite sex who witnesses you kill a monster must make a Will save (DC your level) or have his or her attitude shifted to Helpful. This feat will not affect onlookers who already have an attitude of Unfriendly or lower.

BACKHAND SLASH
You can attack an opponent behind you with a slashing weapon.
PREREQUISITES: Dexterity 13+, Combat Reflexes.
BENEFIT: If an opponent is adjacent to your back and you are wielding a slashing weapon, you get an attack of opportunity against that opponent. You can't take a 5-foot step before making this extra attack.

CHAINSAW IMPALE
You impale your foes at the end of your chainsaw and lift them off the ground as it churns up their guts.
PREREQUISITE: Str 15+, Power Attack.
BENEFIT: When wielding a chainsaw, you shove it deep into a corporeal creature on a critical hit (this Feat affects creatures that are normally immune to Critical Hits). By keeping the chainsaw buried in your foe, you automatically inflich normal (non-critical) damage eachround thereafter unless your opponent makes an opposed Strength check. Success causes the victim normal damage as the saw is pulled out.
The victim is considered entangled when skewered by the saw. You may take no other actions aside from holding the chainsaw in place in order to keep the victim skewered. IF you break your hold, your chainsaw comes free and deals damage as if removed.

OVER THE SHOULDER.
You're so good with a firearm that you can fire it over your shoulder at bad guys behind you without looking, a trick commonly called the 'Annie Oakley' or the 'Ash Williams' on the streets.
PREREQUISITES: Dead Aim, Far Shot.
BENEFIT: You can shoot over your shoulder at opponents without turning around or suffering any penalties.

+NEW RULE: SHOOTING OVER THE SHOULDER.
Shooting at opponents behind you counts as if your opponent had cover equal to a creature of your size (your body gets in the way). It bestows a +4 cover bonus to the opponent's Defense.

LEAD TARGET.
You have learnt to lead targets with ranged weapons in order to greatly increase their accuracy.
PREREQUISITE: BAB +4 or higher, Point Blank Shot.
BENEFIT: The character can halve all ranged attack penalties for firing at a fast-moving target.
 

Morgan Keyes

First Post
Steampower's books, both Future Soldier's and War in the Information Age are "good initiative, questionable execution".

Let's consider the Assault Marine. With one entry requirement being a BAB of +10 that means that the minimum is a CL 10 character, and that's only if you only take Strong along with something like Soldier. Honestly, how many PrC's are out there you to be no less then CL 10 to enter? Yeah, everyone has the image of "Marines" and "Special Ops" as ultra-bad@$$'s, but consider the fact that initial entry (and even the rank & file) are not Mack Bolan and uber-trooper (and not trying to toot my horn, but coming from someone who's been part of that community for 18 years). Honestly, is Private Snuffy Smith in an Assault Marine squad a CL 10-13 character?!? What about that PFC with 4 years in? The squad leader? CL 25? Let's be reasonable.

Look at other examples. D20 Modern's Soldier (which is a 'veteran soldier', as the typical troop is going to be Strong and/or Tough lvls) which has a +3 BAB to enter. That's a beginning professional troop. Or,...how about the sniper from the web enhancement? +5 BAB. SpecOp class from the same? +6. D20 Somalia has a SpecOps class. +4 BAB as one entry requirement. The point being, all these popular elite types have to start somewhere and not everyone in the squad/section/det is going to be a superman/veteran. A CL 5-7 "newbie" is still impressive. This also places it within reasonable reach of PC's.

Now, what to adjust? Lemme get back on that. Gotta get lunch. Got some weapons to show from my X-COM setting as well.
 



The Class would need some modifications before using on tis setting. For example, all 'rookie' Time Lords (Level 1) obtain the capability to regenerate and then would be under controlled missions and (possibly) the watch of an elder Lord until they are 'fully approved' for independent commissioning (and are given their own TARDIS). I think that would be in Level 3 or so.

Aside from that and the juggling with other abilities that certainly will come from that, the Class is great.
 

HAWAII: IF YOU LIVED HERE; YOU WOULD (PROBABLY) BE DEAD BY NOW

National-atlas-hawaii.png

Map Of Hawaii.

There is no doubt that, of the entire Coreline, the United States of America was one of the (relatively) harder-hit countries (it was the one hit with the most nuke-like attacks during the 23 Hours, for example). Example of all of this, one must go no further than Hawaii. It was once a paradise on Earth.

Now, well...

Following is a small list of changes that have occured in Hawaii:

*HAWAII ISLAND: It has become a massive Zerg and Starship Trooperverse Arachnid 'hive'. Reprogramming into the 'telepathic network' of the Bugs by CLULESS prevents them from leaving the island (if they do, they die from massive nervous failure).

*LANAI AND KAHOOLAWE: These two islands were completely devastated by Fiction actions (Lanai by a massive barrage of Kamehamehas by Alternates of the Son family (who were quite freakin' crazy) and Kahoolawe by a massive battle between the LaGrange Colonies and Gundamverse EarthFed forces).

*MAUI: Remains untouched, although the crime rate has risen significantly with access to all sorts of Fiction-related illicit goods.

*MOLOKAI: Was conquered by supernatural (Demonic) Fictions.

*OAHU: Inside the cities, the island remains the same as before the Hours. However, on the jungles outside the cities, 'The Others' (from the 'Lost' universes) have pretty much taken over, and they definitely do NOT like outsiders.

*KAWAI: It's the only island that truly remains untouched by it all. If anything, the state of all the other islands has made tourism to Kawai raise significantly.

*NIIHAU: Was destroyed by a Giga Slave. The Alternate of Lina Inverse that did so was subsequently lynched, giving no explanation for her action whatsoever (and if she did, there is no record of it).

THE OTHERS

Eyepatchman.jpg


Agenda: Unknown. Probably they're doing all of their actions to convince people to leave them alone.
Structure: Unknown. Probably democratic, or at least somewhat military-like.
Symbol: The DHARMA Initiative Bagua (a sort of octagon).
Most Common Allegiances: The Others.
Requisition Limit: 33 (Restricted).

Nobody really knows everything about The Others. They say that they want to be left alone. They say that they do not want to harm you. They say that, if you cooperate, they will leave you be.
What is true is, that those that contacted them were severely changed by the experience, subjected to mind games that would make Patrick McGoohan blow his brains out. They are manipulative to an extreme, and they have eyes all over the jungles of Oahu.

That is what is known about them.
 
Last edited:

Aquarius Alodar

First Post
marcoasalazarm said:
HAWAII: IF YOU LIVED HERE; YOU WOULD (PROBABLY) BE DEAD BY NOW

National-atlas-hawaii.png

Map Of Hawaii.

There is no doubt that, of the entire Coreline, the United States of America was one of the (relatively) harder-hit countries (it was the one hit with the most nuke-like attacks during the 23 Hours, for example). Example of all of this, one must go no further than Hawaii. It was once a paradise on Earth.

Now, well...

*KAWAI: It's the only island that truly remains untouched by it all. If anything, the state of all the other islands has made tourism to Kawai raise significantly.

Actually, it seems to be spelt Kauaʻi, FYI.
 

My bad, then. That's the way it was spelled in Wiki.

As per a recommendation of a friend, I removed the Kerrigan reference of the Hawaii entry. That prety much means that the 'Queen Bitch of the Universe' is somewhere ot there, demoted to be sure, but working on changing that.
 

Aquarius Alodar

First Post
marcoasalazarm said:
28dayslater2.jpg

Pre-Vanishing Human wandering London. Photo taken during the 23 Hours.

HUMANS:
They're "meats", "terrans", "monkey-boys", whatever. They're like you: two arms, two legs, opposing thumbs. Look at yourself in the mirror if you still need more. They were here before the Vanishing, they were here after the Vanishing, and they'll be out there forever.
What you don't know is that some MIGHT have a liiiiiitttle thing in difference.



......*looks at photo*......*shakes head*.........Mierda. Why use the 'Verse of 28 Dias Despues for that photoshot? You know it'd require antiviral mednanotech to survive down there, autoactivated on insertion. Why? Because we know what Rage is, now:
Wikipedia said:
The Rage Virus began as a genetically engineered strain of the Ebola virus designed to carry an unspecified treatment to inhibit violent impulses. However, it was revealed to have the opposite effect, leading to violent behavior. After entering the bloodstream, the virus is usually very quick to manifest itself in the victim's behavior (see below), usually only 10 or 20 seconds is required for the virus symptoms to become noticeable however accurate infection time is purely indicated by the amount of infected blood has gotten into the bloodstream and the overall mass of the person in question. The virus is passed through bodily fluids (usually saliva and blood) and has a 100% communicability rate.

Wikipedia said:
Symptoms:

The Rage Virus does not directly cause the death of its host, but because the host has its sole focus on infecting or pursuing others, it causes those infected to become disinterested in eating, which will eventually cause death from starvation.

The infected experience spasms in the extremities, and the eyes will become very bloodshot. They will also vomit copious amounts of infected blood.

Rage will completely dominate the mind of the infected, causing him or her to become mindlessly aggressive. The infected will irrationally try to attack and kill those uninfected around them with no regard for self-preservation.

It has also been shown that the infected use their sense of smell to find those uninfected and that trace amounts of products such as perfume or soap will attract significant attention from infected.
 

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