Sadras
Legend
I did not want to derail @Hemlock's thread so I created a new one. In Helmock's explanations for what he would miss from 5e if he instead played AD&D he touched on something I thought was worth a discussion.
What would be the implications for introducing a cost in order to make a Dexterity saving throw?
Cost could be anywhere from a loss of a Reaction or suffer the Prone condition or a loss of future movement or something else entirely.
Personally I'm not a fan of the loss of movement just because it is something you have to remember upon your next turn, though you could argue the Prone condition is also something you'd have to remember, but I feel a condition is easier to keep record of.
The issue some might have with using a loss of a Reaction or Prone condition is that if you have already used your Reaction then you can only save by taking the Prone condition. What if you have already used up your Reaction and, Mystra forbid, you are hit with 2 Fireballs before your next turn - do you not save on the 2nd Fireball or do you make a save with Disadvantage?
The other question one could ask is why would this mechanic only be applicable to Dexterity saving throws? Wouldn't mind-affecting spells also require one's attention? i.e. therefore a Reaction cost.
Perhaps this all is making things unnecessarily complicated, perhaps 'movement to resist affects' is a free reaction within combat with no limitation to how many times one can react to resist.
...(snip)...why exactly a Dexterity saving throw to protect you from Fireball does not cost movement or a reaction or leave you prone (i.e. apparently you're not doing any of the things you'd think you were doing to protect yourself from the Fireball).
What would be the implications for introducing a cost in order to make a Dexterity saving throw?
Cost could be anywhere from a loss of a Reaction or suffer the Prone condition or a loss of future movement or something else entirely.
Personally I'm not a fan of the loss of movement just because it is something you have to remember upon your next turn, though you could argue the Prone condition is also something you'd have to remember, but I feel a condition is easier to keep record of.
The issue some might have with using a loss of a Reaction or Prone condition is that if you have already used your Reaction then you can only save by taking the Prone condition. What if you have already used up your Reaction and, Mystra forbid, you are hit with 2 Fireballs before your next turn - do you not save on the 2nd Fireball or do you make a save with Disadvantage?
The other question one could ask is why would this mechanic only be applicable to Dexterity saving throws? Wouldn't mind-affecting spells also require one's attention? i.e. therefore a Reaction cost.
Perhaps this all is making things unnecessarily complicated, perhaps 'movement to resist affects' is a free reaction within combat with no limitation to how many times one can react to resist.
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