delericho
Legend
I think in a 'typical' campaign this wouldn't come up very much and an Int check is fine, but if sciency stuff is important in your world, a skill for it would probably make sense.
This, exactly.
I think in a 'typical' campaign this wouldn't come up very much and an Int check is fine, but if sciency stuff is important in your world, a skill for it would probably make sense.
I sometimes find myself looking for a skill to represent mundane, scientific knowledge. Something akin to the architecture and engineering skill. What would that fall under right now? The rock gnome stats sort of imply it would be History, but that feels super weird. I'm half-tempted to just replace Investigation with Engineering, since I can never seem to keep straight how "noticing" is different from "finding" anyway
I mean, searching for signs of structural instability is something Investigation is used for, and I could totally see that being part of this skill.
I sometimes find myself looking for a skill to represent mundane, scientific knowledge. Something akin to the architecture and engineering skill. What would that fall under right now? The rock gnome stats sort of imply it would be History, but that feels super weird. I'm half-tempted to just replace Investigation with Engineering, since I can never seem to keep straight how "noticing" is different from "finding" anyway
I mean, searching for signs of structural instability is something Investigation is used for, and I could totally see that being part of this skill.
I can never seem to keep straight how "noticing" is different from "finding" anyway
I tend to use Investigation as the generic "figuring things out" skill and History as the generic "what you remember" skill.
I do think the game could use a specific Engineering/Science skill and a Culture skill (History works for the latter, but it still seems odd to respond to "What do I know about Lord Fancypants?" with "roll a History check" when the man in question is standing right in front of the PC.)
5th kinda does science as tools.
Alchemist's Supplies
Poisoner's Kit
Tinker's Tools
Navigator's tools
So Architecture would be Architect's Tools or Engineer's Supplies. Scales, rules, pens, paper. A specialized forgery kit.