Quite the contrary, IIRC the Gray Box Realms were all fairly unique to that world, with few (if any) Real World Parallels ("RWPs"). The worst of the RWPs, such as Maztica, came about after Greenwood has licensed it to TSR. I think they got lazy in the design process.Jürgen Hubert said:You see, I've always seen the Realms as the "standard" and "plain vanilla" setting - a standard array of races and cultures (including all those Earth parallels),
phoenixgod2000 said:Congratulations Wizards, you've managed to make my almost twenty years of games and FR history totally worthless.
Actually, I think that they said was:Nymrohd said:Unther, Mulhorand, Chessenta seem to have been displaced into Abeir.
I am pretty sure it's not the same thing, but I am no FR expert.Across the Trackless Sea, and entire continent of the lost realm reappeared (called Returned Abeir) subsuming the continent of Maztica.
Emphasis mine. I am not sure if they actually said how the Spellplague has affected these areas. Are there other quotes elsewhere that I am missing?Where magic was completely loosed, the Spellplague ate through stone and earth as readily as bone and spell. Broad portions of Faerûn’s surface collapsed into the Underdark, partially draining the Sea of Fallen Stars into the Glimmer Sea far below (and leaving behind a continent-sized pit called the Underchasm). The event splintered several of the Old Empires south of the drained sea into a wildscape of towering mesas, bottomless ravines, and cloud-scraping spires (further erasing evidence of the lands and kingdoms once situated there). Historical lands most changed by the Spellplague include Mulhorand, Unther, Chondath, and portions of Aglarond, the Sea of Fallen Stars, and the Shaar. What was once called Halruaa detonated and was destroyed when every inscribed and prepared spell in the nation went off simultaneously. This explosion was partly to blame for destroying the land bridge between Chult and the Shining South—only a scattered archipelago remains.