feydras
First Post
I have a rogue character who is taking ranks in Craft: trapmaking with the intention of setting snares and simple trigger traps. Nothing permanent, and nothing elaborate. Some examples would be a net trap, collapsing tunnel, spring blade hidden in brush, dirt or water, etc...
The core rules don't seem to account for this. The costs for materials and time are set up for building in permanent traps to strongholds. They are far more expensive then i am looking for. We play in a low treasure campaign.
Also the time frames seem far too long. Any ideas?
- Feydras
The core rules don't seem to account for this. The costs for materials and time are set up for building in permanent traps to strongholds. They are far more expensive then i am looking for. We play in a low treasure campaign.
Also the time frames seem far too long. Any ideas?
- Feydras