How much does it cost to create the various cure potions with higher caster levels (XPs and Gold)? I don't find the rules for this. The DMG seems to assume lowest possible caster level. The highest possible caster level for each respective cure spells nearly doubles it's effectiveness.
Example Potions:
Cure Light Wounds CL1: 1d8+1 (avg 5,5), 50 gp
Cure Light Wounds CL5: 1d8+5 (avg 9,5)
Cure Moderate Wounds CL3: 2d8+3 (avg 12), 300gp
Cure Moderate Wounds CL10: 2d8+10 (avg 19)
Cure Serious Wounds CL5: 3d8+5 (avg 18,5), 750 gp??
Cure Serious Wounds CL15: 3d8+15 (avg 28,5)
Is the base cost for potions tied to caster level? And if so, how?
Example Potions:
Cure Light Wounds CL1: 1d8+1 (avg 5,5), 50 gp
Cure Light Wounds CL5: 1d8+5 (avg 9,5)
Cure Moderate Wounds CL3: 2d8+3 (avg 12), 300gp
Cure Moderate Wounds CL10: 2d8+10 (avg 19)
Cure Serious Wounds CL5: 3d8+5 (avg 18,5), 750 gp??
Cure Serious Wounds CL15: 3d8+15 (avg 28,5)
Is the base cost for potions tied to caster level? And if so, how?