Creative Exercise: The Sovereign Dominion of Eyros

Arkhandus

First Post
To prevent any one Pillar from rising up, the legions based out of their district, and responsible for their defense are not commanded by those loyal to that Pillar. When a Pillar's scions come of age for service, they are first sent to the Capital for more formal training, and then placed in legions in other districts. This prevents any conflict of interest in case of rebellion, and also encourages closer ties among the Pillars, by having their neighbors protect them.

The defense of the House city, however, is up to the Pillar itself, and not the legions. Peasant conscripts remain in their own districts however, to encourage them to fight for their home more vigorously. Career enlisted are assigned as needed.

Underneath the territory of House Taljik, unbeknownst to them, lie a vast network of large tunnels produced in secret centuries ago by their predecessors, the Crumbled Pillar, orc-blooded House Garren. These tunnels lead to many places across the Dominion and even slightly beyond the borders, and are roamed by the descendants of former-House Garren's pet project: colonies of behir, giant centipede-reptiles grown from dhazi (shocker lizard) stock, through magical experimentation by Garren's elven Masks and a secret splinter group of the Praes Thanatos. The behir's creators and trainers lost control of them when trying to bring them out to fight for Garren in the War of the Crumbled Pillar, and were slain by the beasts' shocking powers.
 

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Breakstone

First Post
Alright, finally, here's the completed high-res map of Eyros... with hexes!

eyros.jpg
 

Abisashi

First Post
Issue to be resolved

We need to resolve something: why aren't Conquers Twice and Vildaxaranthus conquering stuff? Handwaving away the powers of NPCs bothers me a lot. Either of these characters would have no trouble destroying an army with just their melee weapons (assuming we take the rules thread interpretations - But even if we toned them down, it's still an issue.)

Alivia, Tellas and Thanatos have reasons for not acting openly. What is Conquers Twice's? Vildaxaranthus?
 
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domino

First Post
My suggestions. Though, my turn hasn't rolled around yet, so take, ignore, discuss as liked.

Conquers Twice doesn't want to conquer any more. He's here to look for his brother. He just has his own nation, so that he has a safe place to use as a base. And it helps that he can be a fair and just ruler to his people while he does it. He's a Good Guy. He needs a reason to conquer people, and he just doesn't have it.

Also, we should probably put some district and political boundry lines on the map, while we're at it.
 

Tonguez

A suffusion of yellow
Abisashi said:
We need to resolve something: why aren't Conquers Twice and Vildaxaranthus conquering stuff? Handwaving away the powers of NPCs bothers me a lot. Either of these characters would have no trouble destroying an army with just their melee weapons (assuming we take the rules thread interpretations - But even if we toned them down, it's still an issue.)

Alivia, Tellas and Thanatos have reasons for not acting openly. What is Conquers Twice's? Vildaxaranthus?

Maybe Vildaxaranthus is just plain stoopid - he's worshipped sure but as a force of primal nature not a Fiendish Warlord

Of course Conquers Twice (and even the Lizardman Druids) may be keeping him in check.
 

Goblyn

Explorer
A Curiosity

domino said:
Conquers Twice doesn't want to conquer any more. He's here to look for his brother. He just has his own nation, so that he has a safe place to use as a base. And it helps that he can be a fair and just ruler to his people while he does it. He's a Good Guy. He needs a reason to conquer people, and he just doesn't have it.


In the village of Rhoofeld in northern Eyros the basement door of the cobbler's hut leads to the attic of a smithy in the eastern Eyros village of Masreit. It has been there for an indeterminate amount of time, and nobody knows why.
 

Rystil Arden

First Post
Vil is i a giant dinosaur. If he started going on a rampage, he might make small gains from the sheer surprise, but once the ranged combat Eyrian army was mustered, he would be in big trouble. His AC was quite low except when engaged to use Combat Expertise, so 1000 soldiers who had weapons enhanced by Greater Magic Weapon (only 20 of the spells are necessary since you get 50 at a time for ranged weapons). Would kill him in one round if they dealt an average of 1 damage each. He knows that this is a problem, and that is why he has been amassing an army of mighty Falgyr, but he doesn't think he has enough yet to strike.

Alternate possibility: Vil's worship power is actually a powerful form of Place-Magic that is tied to his forest. Thus, if he leaves, he loses his Aura of Tyranny and his Damage Reduction is reduced to just 15/Magic. With that DR, even a small group of soldiers (say 50-100) with enchanted ranged weapons can easily kill him, and he knows it, so he is looking for ways to expand the boundary of his forest, or at least his power, by increasing worshippers.

Third: Maybe he's happy being lord of the jungle and doesn't feel like going on a berserk rampage
 

Phineas Crow

First Post
New NPC/Faction list.

The Parties, People, and Pillars of Eyros

Aelyna: #163.
Aeryl Dal-Kiron: #178.
Agathon of the Crimson robe: #70, #104, #286.
Alivia: #104, #121, #188, #256.
Alyria: #178.
Animus: #58.
Arat'ur al-Katib: #283.
Belira: #121.
Bloodsong Buccaneers: #28.
Borak Foehammer: #55.
Captain Darrenback: #28, #30, #59, #267.
Caretakers of Ur: #168, #174.
Chargros Dal-Vajar: #259.
Children of the Dawn: #43, #69, #88, #176.
Conquers Twice: #83, #236.
Corythos: #69.
Crucible, The: #43, #116, #214, #237, #283.
Cucullus Umbra: #135.
Cult of the Second Sun: #63.
Draconic Legacy: #43.
Droth Vajar, Flame: #237.
Emerald Nexus: #274,
Ezlan Zul-Dagvar dal-Zhal ty-Mulcibe, Grand Monarch: #254, #267.
Farina Saeryn dal-Mulcibe: #214.
Felra Raj-Tinar: #30, #59, #254, #267.
Fischr: #279.
Galldrian Vindros, Archduke: #59, #259.
Herewald: #54, #61, #259.
House of Garren, Fallen: #256, #292.
House Kiron: #69, #176, #177, #188, #288.
House of Malarn: #98, #133, #174.
House Mulcibe: #214.
House of Taljik: #115, #159, #167, #181, #292.
House Vajar: #57, #123.
House of Zhal: #45.
Iron League: #181.
Jagged Eye: #16, #17, #23, #26, #45, #47, #55, #61, #89.
Jal-guin/Jal-gwuin: #115, #123, #188.
Kalis Dal-Malarn/Kalis Ny‘Dal-Malarn: #174, #188, #199, #259, #286.
Keyzha, Zhal: #45, #55.
Kohl'Tass: #44, #86, #116.
Laryst, King of Nistadeen: #178.
Lusarum: #88, #176, #178.
Mask: #9, #88, #104, #115, #121, #188, #235, #288.
Mask, Guardian: #188.
Midnight’s Cruor: #274.
Moskk Greddark: #89.
Mothers of Truth: #115, #123.
Order of the Clawed Fist: #259.
Patriae Sicarii: #60, #104, #135, #276, #288.
Praes Thanatos: #23, #52, #60, #68, #135, #235, #251, #292.
Purging Flame of Dawn: #178.
Ramu Erkon Dal-Garren: #256.
Sania: #60.
Secret Blade, The: #55.
Skuldira: #274.
Taogrim: #163.
Taufenacht: #122, #163, #180.
Tellas: #188, #199, #276.
Temera, aka Saint Lasair: #88.
Thanatos: #104, #135, #177, #276.
Twelve, The: #73, #148, #163, #174, #180.
Urdarza: #274.
Urtha: #163.
Valjin: #104, #177.
Verdania: #274.
Vildaxaranthus: #51, #178, #285.
 

Rystil Arden

First Post
Phineas Crow said:
New NPC/Faction list.

The Parties, People, and Pillars of Eyros

Aelyna: #163.
Aeryl Dal-Kiron: #178.
Agathon of the Crimson robe: #70, #104, #286.
Alivia: #104, #121, #188, #256.
Alyria: #178.
Animus: #58.
Arat'ur al-Katib: #283.
Belira: #121.
Bloodsong Buccaneers: #28.
Borak Foehammer: #55.
Captain Darrenback: #28, #30, #59, #267.
Caretakers of Ur: #168, #174.
Chargros Dal-Vajar: #259.
Children of the Dawn: #43, #69, #88, #176.
Conquers Twice: #83, #236.
Corythos: #69.
Crucible, The: #43, #116, #214, #237, #283.
Cucullus Umbra: #135.
Cult of the Second Sun: #63.
Draconic Legacy: #43.
Droth Vajar, Flame: #237.
Emerald Nexus: #274,
Ezlan Zul-Dagvar dal-Zhal ty-Mulcibe, Grand Monarch: #254, #267.
Farina Saeryn dal-Mulcibe: #214.
Felra Raj-Tinar: #30, #59, #254, #267.
Fischr: #279.
Galldrian Vindros, Archduke: #59, #259.
Herewald: #54, #61, #259.
House of Garren, Fallen: #256, #292.
House Kiron: #69, #176, #177, #188, #288.
House of Malarn: #98, #133, #174.
House Mulcibe: #214.
House of Taljik: #115, #159, #167, #181, #292.
House Vajar: #57, #123.
House of Zhal: #45.
Iron League: #181.
Jagged Eye: #16, #17, #23, #26, #45, #47, #55, #61, #89.
Jal-guin/Jal-gwuin: #115, #123, #188.
Kalis Dal-Malarn/Kalis Ny‘Dal-Malarn: #174, #188, #199, #259, #286.
Keyzha, Zhal: #45, #55.
Kohl'Tass: #44, #86, #116.
Laryst, King of Nistadeen: #178.
Lusarum: #88, #176, #178.
Mask: #9, #88, #104, #115, #121, #188, #235, #288.
Mask, Guardian: #188.
Midnight’s Cruor: #274.
Moskk Greddark: #89.
Mothers of Truth: #115, #123.
Order of the Clawed Fist: #259.
Patriae Sicarii: #60, #104, #135, #276, #288.
Praes Thanatos: #23, #52, #60, #68, #135, #235, #251, #292.
Purging Flame of Dawn: #178.
Ramu Erkon Dal-Garren: #256.
Sania: #60.
Secret Blade, The: #55.
Skuldira: #274.
Taogrim: #163.
Taufenacht: #122, #163, #180.
Tellas: #188, #199, #276.
Temera, aka Saint Lasair: #88.
Thanatos: #104, #135, #177, #276.
Twelve, The: #73, #148, #163, #174, #180.
Urdarza: #274.
Urtha: #163.
Valjin: #104, #177.
Verdania: #274.
Vildaxaranthus: #51, #178, #285.
Nice! Do you want to check me in the other thread and see if I got all the same NPCs that you have?
 

Goblyn

Explorer
Whoa ... way to go, Phineas! I, for one, will appreciate your effort on that ... when the stars are right.
 
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