Dm_from_Brazil
First Post
Someone else noticed that the 4E Powers (Exploits, Spells, Prayers) can be seen as "Fluff covers" to "Crunch level-based maths"? That is, the presentation of a given power has no real importance (to game balance) - that all that means, in pure game terms is the powers "mathematical" effects (damage, conditions, duration etc)?
I could take Kathra´s (the D&D Experience Dwarf Fighter) Exploits - Cleave, Tide of Iron, Passing Attack and Brute Strike, and change them to the liking of Rastan, my human barbarian character (ok, so I´m using zoroaster100 “Regdar” Human Fighter as base – see it at http://www.enworld.org/showthread.php?t=222144 ) :
Rastan Barbaric Fighter Exploits
At-Will Powers
Sword´n Fist Fighter Attack 1
You hit one enemy with your weapon, then smash a fist into another.
At-Will ✦ Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: +7 vs. AC
Hit: 1d8+4 damage, and an enemy adjacent to the target takes 4 damage.
Foot Stomp Fighter Attack 1
After each mighty swing, you bring your boot to the enemy chest, and use it to push it back.
At-Will ✦ Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: +7 vs. AC
Hit: 1d8+4 damage, and you push the target 1 square if it is your size, smaller than you, or one size category larger. You can shift into the space that the target occupied.
Encounter Power
Hack´n Slash Fighter Attack 1
You strike at one foe and follow through into a second strike against a second foe.
Encounter ✦ Martial, Weapon
Standard Action Melee weapon
Primary Target: One creature
Attack: +7 vs. AC
Hit: 1d8+4 damage, and you can shift 1 square.
Make a secondary attack.
Secondary Target: One creature other than the
primary target
Secondary Attack: +9 vs. AC
Hit: 1d8+4 damage.
Daily Power
Combo Fighter Attack 1
You shatter armor and bone with a combined series of blows.
Daily ✦ Martial, Reliable, Weapon
Reliable: If you miss with this power, you do not
expend its use.
Standard Action Melee weapon
Target: One creature
Attack: +7 vs. AC
Hit: 3d8+4 damage.
__________________________________________
As you see, I changed names and "fluff", but the "maths" (rolls, damage, targets) keep the same. This is what I mean by "Creative use of Powers fluff" - one can play with the description/narrative side of a power, to make it more to a campaign´s liking (i.e. If you thing "Split the Tree - 2 arrows separate mid-air" is stupid, change it´s fluff! Maybe Riardon the Ranger "fires two arrows in a fast sequence"...) .
Ok, so one could do this in 3E (and is nothing new - HERO lives and dies by this mechanic), but 4E makes it really simple - and a excellent way of customizing a character!
I could take Kathra´s (the D&D Experience Dwarf Fighter) Exploits - Cleave, Tide of Iron, Passing Attack and Brute Strike, and change them to the liking of Rastan, my human barbarian character (ok, so I´m using zoroaster100 “Regdar” Human Fighter as base – see it at http://www.enworld.org/showthread.php?t=222144 ) :
Rastan Barbaric Fighter Exploits
At-Will Powers
Sword´n Fist Fighter Attack 1
You hit one enemy with your weapon, then smash a fist into another.
At-Will ✦ Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: +7 vs. AC
Hit: 1d8+4 damage, and an enemy adjacent to the target takes 4 damage.
Foot Stomp Fighter Attack 1
After each mighty swing, you bring your boot to the enemy chest, and use it to push it back.
At-Will ✦ Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: +7 vs. AC
Hit: 1d8+4 damage, and you push the target 1 square if it is your size, smaller than you, or one size category larger. You can shift into the space that the target occupied.
Encounter Power
Hack´n Slash Fighter Attack 1
You strike at one foe and follow through into a second strike against a second foe.
Encounter ✦ Martial, Weapon
Standard Action Melee weapon
Primary Target: One creature
Attack: +7 vs. AC
Hit: 1d8+4 damage, and you can shift 1 square.
Make a secondary attack.
Secondary Target: One creature other than the
primary target
Secondary Attack: +9 vs. AC
Hit: 1d8+4 damage.
Daily Power
Combo Fighter Attack 1
You shatter armor and bone with a combined series of blows.
Daily ✦ Martial, Reliable, Weapon
Reliable: If you miss with this power, you do not
expend its use.
Standard Action Melee weapon
Target: One creature
Attack: +7 vs. AC
Hit: 3d8+4 damage.
__________________________________________
As you see, I changed names and "fluff", but the "maths" (rolls, damage, targets) keep the same. This is what I mean by "Creative use of Powers fluff" - one can play with the description/narrative side of a power, to make it more to a campaign´s liking (i.e. If you thing "Split the Tree - 2 arrows separate mid-air" is stupid, change it´s fluff! Maybe Riardon the Ranger "fires two arrows in a fast sequence"...) .
Ok, so one could do this in 3E (and is nothing new - HERO lives and dies by this mechanic), but 4E makes it really simple - and a excellent way of customizing a character!