Shade
Monster Junkie
Baka
Special Conversion Thread: Moldvay's Undead - Page 13 - EN World D&D / RPG News
Baka
Medium Undead
Hit Dice: 3d12 (19 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +1/+3
Attack: Bite +3 melee (1d6+2 plus paralysis)
Full Attack: Bite +3 melee (1d6+2 plus paralysis) and 2 claws +1 melee (1d3+1 plus paralysis)
Space/Reach: 5 ft./5 ft.
Special Attacks: Aura of despair, bound to master, paralysis
Special Qualities: Darkvision 60 ft., +2 turn resistance, undead traits
Saves: Fort +1, Ref +3, Will +5
Abilities: Str 15, Dex 15, Con —, Int 16, Wis 14, Cha 15
Skills: Balance +8, Climb +8, Hide +8, Jump +12, Move Silently +8, Spot +8
Feats: Ability Focus (aura of despair), Multiattack
Environment: Any
Organization: Solitary or pack (2-16)
Challenge Rating: 3
Treasure: Standard
Alignment: Always chaotic evil
Advancement: 4-6 HD (Medium)
Level Adjustment: -
This foul creature appears more or less humanoid, but has mottled, decaying flesh drawn tight across clearly visible bones. It is mostly hairless and has a carnivore's sharp teeth. Its eyes burn like hot coals in their sunken sockets.
A baka is a variant ghoul formed when a cannibal is transformed via necromancy into an undead creature. While a baka can bring its master great luck, it must be treated respectfully and kept well-fed with fresh corpses. A master that mistreats its baka often succumbs to ghoul fever.
Baka speak any languages they spoke in life (usually Common).
COMBAT
Bakas fight much like ghouls, seeking to gain the element of surprise.
Aura of Despair (Su): Any creature other than the baka's master that enters within 30 ft of the baka must make a DC 15 Will save or be subject to the effects of crushing despair (as the spell) for 1d6 rounds. On a successful save, the creature is subject to bane as the spell for 1d6 rounds instead. The save DC is Charisma-based.
Bound to Master (Su): Each baka is bound to a living master. As long as the master treats the baka favorably (which included providing a supply of fresh corpses), the baka grant the master a +1 luck bonus on all attack and damage rolls and most skill checks. The master instead receives a +5 bonus on all Craft and Profession skill checks made to earn money.
If the master fails to treat the baka properly, the baka can remove the luck bonus. At that time, the master contracts ghoul fever immediately with no incubation period. The master receives no saves to prevent ability damage from the disease until the baka is destroyed.
Paralysis (Ex): Those hit by a baka's bite or claw attack must succeed on a DC 13 Fortitude save or be paralyzed for 1d4+1 rounds. Elves have immunity to this paralysis. The save DC is Charisma-based.
Spell-Like Abilities: 1/day—command (DC 13), hold person (DC 15). Caster level 3rd. The save DCs are Charisma-based.
Originally appeared in Dragon Magazine #138 (1988).
Special Conversion Thread: Moldvay's Undead - Page 13 - EN World D&D / RPG News
Baka
Medium Undead
Hit Dice: 3d12 (19 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +1/+3
Attack: Bite +3 melee (1d6+2 plus paralysis)
Full Attack: Bite +3 melee (1d6+2 plus paralysis) and 2 claws +1 melee (1d3+1 plus paralysis)
Space/Reach: 5 ft./5 ft.
Special Attacks: Aura of despair, bound to master, paralysis
Special Qualities: Darkvision 60 ft., +2 turn resistance, undead traits
Saves: Fort +1, Ref +3, Will +5
Abilities: Str 15, Dex 15, Con —, Int 16, Wis 14, Cha 15
Skills: Balance +8, Climb +8, Hide +8, Jump +12, Move Silently +8, Spot +8
Feats: Ability Focus (aura of despair), Multiattack
Environment: Any
Organization: Solitary or pack (2-16)
Challenge Rating: 3
Treasure: Standard
Alignment: Always chaotic evil
Advancement: 4-6 HD (Medium)
Level Adjustment: -
This foul creature appears more or less humanoid, but has mottled, decaying flesh drawn tight across clearly visible bones. It is mostly hairless and has a carnivore's sharp teeth. Its eyes burn like hot coals in their sunken sockets.
A baka is a variant ghoul formed when a cannibal is transformed via necromancy into an undead creature. While a baka can bring its master great luck, it must be treated respectfully and kept well-fed with fresh corpses. A master that mistreats its baka often succumbs to ghoul fever.
Baka speak any languages they spoke in life (usually Common).
COMBAT
Bakas fight much like ghouls, seeking to gain the element of surprise.
Aura of Despair (Su): Any creature other than the baka's master that enters within 30 ft of the baka must make a DC 15 Will save or be subject to the effects of crushing despair (as the spell) for 1d6 rounds. On a successful save, the creature is subject to bane as the spell for 1d6 rounds instead. The save DC is Charisma-based.
Bound to Master (Su): Each baka is bound to a living master. As long as the master treats the baka favorably (which included providing a supply of fresh corpses), the baka grant the master a +1 luck bonus on all attack and damage rolls and most skill checks. The master instead receives a +5 bonus on all Craft and Profession skill checks made to earn money.
If the master fails to treat the baka properly, the baka can remove the luck bonus. At that time, the master contracts ghoul fever immediately with no incubation period. The master receives no saves to prevent ability damage from the disease until the baka is destroyed.
Paralysis (Ex): Those hit by a baka's bite or claw attack must succeed on a DC 13 Fortitude save or be paralyzed for 1d4+1 rounds. Elves have immunity to this paralysis. The save DC is Charisma-based.
Spell-Like Abilities: 1/day—command (DC 13), hold person (DC 15). Caster level 3rd. The save DCs are Charisma-based.
Originally appeared in Dragon Magazine #138 (1988).
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