Shade
Monster Junkie
Quickbiter
http://www.enworld.org/forum/general-monster-talk/73265-converting-world-greyhawk-monsters-49.html
Quickbiter
Large Magical Beast (Extraplanar)
Hit Dice: 10d10+40 (95 hp)
Initiative: +6
Speed: 40 ft. (8 squares)
Armor Class: 18 (–1 size, +2 Dex, +7 natural), touch 11, flat-footed 16
Base Attack/Grapple: +10/+20
Attack: Bite +15 melee (2d6+9/18-20/×3)
Full Attack: Bite +15 melee (2d6+9/18-20/×3)
Space/Reach: 10 ft./10 ft.
Special Attacks: Augmented critical, penetrating bite, sever limb
Special Qualities: All-around vision, damage reduction 10/magic, darkvision 60 ft., immunity to fear, low-light vision
Saves: Fort +11, Ref +9, Will +4
Abilities: Str 22, Dex 15, Con 18, Int 2, Wis 13, Cha 9
Skills: Hide +10, Listen +3, Move Silently +7, Search +5, Spot +7
Feats: Cleave, Combat Reflexes, Improved Initiative (B), Improved Sunder, Power Attack
Environment: Ethereal Plane
Organization: Solitary, pair or family (3-6)
Challenge Rating: 7
Treasure: None
Alignment: Usually neutral evil
Advancement: 11–17 HD (Large); 18–30 HD (Huge)
Level Adjustment: —
A strange creature built like an upright lizard; at the end of its tail is a cluster of inhuman eyes and where its head should be is a large mouth with numerous rows of sharp metal teeth.
Quickbiters are swift, savage extraplanar predators. Little is known about these creatures, but they are believed to be relatives of the ethereal marauder. Adventurers are known to tell fireside tales of quickbiters with the ethereal jaunt ability, appearing out of nowhere and severing an arm or leg of a hapless treasure hunter. The existence of these "ethereal amputators" is probably just a tall tale, though. Although many quickbiters hail from the Ethereal Plane, it is highly possible that they are native to other planes as well.
A typical quickbiter stands 8 feet tall and is 14 feet long from nose to tail, it weighs about 700 pounds.
COMBAT
Quickbiters prefer to attack from ambush, leaping out to bite as many opponents as it can reach. They are bloodthirsty combatants, often fighting to the death.
All-Around Vision (Ex): Quickbiters are exceptionally alert and circumspect. Their many eyes give them a +4 racial bonus on Spot and Search checks, and they can't be flanked.
Augmented Critical (Ex): A quickbiter's bite threatens a critical hit on a natural attack roll of 18–20, dealing triple damage on a successful critical hit.
Penetrating Bite (Ex): A Large quickbiter's bite attack ignores the first 10 points of hardness. A Huge quickbiter's bite attack ignores the first 15 points of hardness.
Sever Limb (Su): If the quickbiter scores a critical hit with its bite attack, the victim must succeed on a DC 21 Fortitude save or lose a hand or foot (determine randomly) A victim who loses a foot falls prone and has its land speed reduced to 5 feet. A severed hand makes it impossible for the subject to use objects in that hand or cast spells with somatic components. The save DC is Strength-based.
Skills: A quickbiter has a +8 racial bonus on Hide checks.
On Oerth
Quickbiters have been sighted in regions near Blackmoor, and it is known that Lyzandred possesses at least one such creature within his crypt.
Originally appeared in Crypt of Lyzandred the Mad (1998).
http://www.enworld.org/forum/general-monster-talk/73265-converting-world-greyhawk-monsters-49.html
Quickbiter
Large Magical Beast (Extraplanar)
Hit Dice: 10d10+40 (95 hp)
Initiative: +6
Speed: 40 ft. (8 squares)
Armor Class: 18 (–1 size, +2 Dex, +7 natural), touch 11, flat-footed 16
Base Attack/Grapple: +10/+20
Attack: Bite +15 melee (2d6+9/18-20/×3)
Full Attack: Bite +15 melee (2d6+9/18-20/×3)
Space/Reach: 10 ft./10 ft.
Special Attacks: Augmented critical, penetrating bite, sever limb
Special Qualities: All-around vision, damage reduction 10/magic, darkvision 60 ft., immunity to fear, low-light vision
Saves: Fort +11, Ref +9, Will +4
Abilities: Str 22, Dex 15, Con 18, Int 2, Wis 13, Cha 9
Skills: Hide +10, Listen +3, Move Silently +7, Search +5, Spot +7
Feats: Cleave, Combat Reflexes, Improved Initiative (B), Improved Sunder, Power Attack
Environment: Ethereal Plane
Organization: Solitary, pair or family (3-6)
Challenge Rating: 7
Treasure: None
Alignment: Usually neutral evil
Advancement: 11–17 HD (Large); 18–30 HD (Huge)
Level Adjustment: —
A strange creature built like an upright lizard; at the end of its tail is a cluster of inhuman eyes and where its head should be is a large mouth with numerous rows of sharp metal teeth.
Quickbiters are swift, savage extraplanar predators. Little is known about these creatures, but they are believed to be relatives of the ethereal marauder. Adventurers are known to tell fireside tales of quickbiters with the ethereal jaunt ability, appearing out of nowhere and severing an arm or leg of a hapless treasure hunter. The existence of these "ethereal amputators" is probably just a tall tale, though. Although many quickbiters hail from the Ethereal Plane, it is highly possible that they are native to other planes as well.
A typical quickbiter stands 8 feet tall and is 14 feet long from nose to tail, it weighs about 700 pounds.
COMBAT
Quickbiters prefer to attack from ambush, leaping out to bite as many opponents as it can reach. They are bloodthirsty combatants, often fighting to the death.
All-Around Vision (Ex): Quickbiters are exceptionally alert and circumspect. Their many eyes give them a +4 racial bonus on Spot and Search checks, and they can't be flanked.
Augmented Critical (Ex): A quickbiter's bite threatens a critical hit on a natural attack roll of 18–20, dealing triple damage on a successful critical hit.
Penetrating Bite (Ex): A Large quickbiter's bite attack ignores the first 10 points of hardness. A Huge quickbiter's bite attack ignores the first 15 points of hardness.
Sever Limb (Su): If the quickbiter scores a critical hit with its bite attack, the victim must succeed on a DC 21 Fortitude save or lose a hand or foot (determine randomly) A victim who loses a foot falls prone and has its land speed reduced to 5 feet. A severed hand makes it impossible for the subject to use objects in that hand or cast spells with somatic components. The save DC is Strength-based.
Skills: A quickbiter has a +8 racial bonus on Hide checks.
On Oerth
Quickbiters have been sighted in regions near Blackmoor, and it is known that Lyzandred possesses at least one such creature within his crypt.
Originally appeared in Crypt of Lyzandred the Mad (1998).
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