Shade
Monster Junkie
Space Drake
http://www.enworld.org/forum/genera...ing-creatures-other-campaign-settings-22.html
Space Drake
Gargantuan Dragon
Hit Dice: 26d12+182 (351 hp)
Initiative: +7
Speed: 30 ft. (6 squares), fly 80 ft. (average)
Armor Class: 35 (-4 size, +3 Dex, +26 natural), touch 9, flat-footed 32
Base Attack/Grapple: +26/+51
Attack: Bite +35 melee (4d6+13/19-20 plus 1d6 on a successful critical hit and DC 36 Fort save or die) or tail slap +35 melee (2d8+19)
Full Attack: Bite +35 melee (4d6+13/19-20 plus 1d6 on a successful critical hit and DC 36 Fort save or die) and tail slap +30 melee (2d8+19)
Space/Reach: 20 ft./15 ft. (20 ft. with bite)
Special Attacks: Breath weapon, constrict 4d8+13, crush 4d6+19, improved grab, spell-like abilities
Special Qualities: Darkvision 60 ft., immunity to cold, fire, magic sleep effects, and paralysis, locate portal, low-light vision, restore air, spaceborn, spell resistance 24
Saves: Fort +22, Ref +18, Will +15
Abilities: Str 36, Dex 17, Con 24, Int 3, Wis 11, Cha 10
Skills: Listen +29, Spot +29
Feats: Cleave, Devastating Critical (bite), Great Cleave, Flyby Attack, Improved Critical (bite), Improved Initiative, Overwhelming Critical (bite), Power Attack, Weapon Focus (bite)
Environment: Space
Organization: Solitary, mated pair, or family (mated pair plus hatchling)
Challenge Rating: 17
Treasure: Double standard
Alignment: Always neutral, often evil
Advancement: 27-40 HD (Gargantuan); 41-78 HD (Colossal)
Level Adjustment: —
A massive, serpentine creature floats through space. Its head is clearly draconic, with a maw full of sharp teeth. A dorsal fin extends from its head and neck. Glittering, pearlescent scales cover its long body.
Space drakes are primal cousins of the spaceborne radiant dragon (not to be confused with the celestial radiant dragons found in the Draconomicon). These territorial dragons tend to make their lairs in hollowed-out asteroids or deserted fortresses or vessels of spacefaring species.
Space drakes are truly omnivorous, subsisting on rocks and space dust when organic matter cannot be found. They prefer meat, and given the choice, would rather eat it while it's still living. When hungry enough, a space drake will occasionally enter a planet's atmosphere and go on an eating binge on its surface.
A space drake is 50 feet long and weighs 15 to 20 tons.
Space drakes speak Draconic.
COMBAT
Space drakes are fearless combatants, taking on any creature they encounter, and even spacefaring vessels. They prefer to open with their breath weapons, then savaging prey with their powerful bites while constricting with their coils.
Breath Weapon (Su): A space drake has one type of breath weapon, a pulse of 6 force missiles usable once every 1d4 rounds. These pulses can strike up to six creatures, no two of which can be more than 30 ft. apart. It can direct more than one pulse at a single target, if desired. Each pulse unerringly strikes its target, dealing 2d6 points of damage. The missile then explodes in a 5-foot burst of force that deals half this amount of damage to any creatures adjacent to the primary target.
The missile strikes unerringly, even if the target is in melee or has anything less than total cover or concealment. The space drake cannot single out specific parts of a creature, but can target and damage unattended objects.
Constrict (Ex): On a successful grapple check, a space drake deals 4d8+13 points of damage.
Crush (Ex): A flying space drake can land on opponents three or more sizes smaller than itself as a standard action, using its whole body to crush them. A crush attack affects as many creatures as can fit under the space drake's body. Each creature in the affected area must succeed on a DC 36 Reflex save or be pinned, automatically taking 4d6+19 points of bludgeoning damage. The save DC is Constitution-based. Thereafter, if the space drake chooses to maintain the pin, treat it as a normal grapple attack. While pinned, the opponent takes crush damage each round. The save DC is Strength-based.
Improved Grab (Ex): To use this ability, a space drake must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it it establishes a hold and can attempt to constrict.
Locate Portal (Sp): Twice per day, the space drake may locate any nearby wormholes, teleport anchors, or other interdimensional travel locales (such as gates or portals). This functions as a find the path spell, except it indicates all portals within 100 miles. This is the equivalent of a 6th-level spell. Caster level 20th.
Restore Air (Sp): Twice per day, the space drake may create a bubble of clean, fresh air around 6creatures. This bubble follows the creature for 3 hours (or until the effect is dispeled). If the creature enters an area of impure air, such as the area of a stinking cloud or a poison gas trap, the creature is rendered immune to these effects. This is the equivalent of a 3rd-level spell. Caster level 20th.
Spaceborn (Ex): A space drake is immune to the deleterious effects of space. It need not breathe, and faces no threat of decompression.
Spell-Like Abilities: At will—light; 2/day—daylight. Caster level 20th.
Originally appeared in SJA2 - Skull & Crossbows (1990).
http://www.enworld.org/forum/genera...ing-creatures-other-campaign-settings-22.html
Space Drake
Gargantuan Dragon
Hit Dice: 26d12+182 (351 hp)
Initiative: +7
Speed: 30 ft. (6 squares), fly 80 ft. (average)
Armor Class: 35 (-4 size, +3 Dex, +26 natural), touch 9, flat-footed 32
Base Attack/Grapple: +26/+51
Attack: Bite +35 melee (4d6+13/19-20 plus 1d6 on a successful critical hit and DC 36 Fort save or die) or tail slap +35 melee (2d8+19)
Full Attack: Bite +35 melee (4d6+13/19-20 plus 1d6 on a successful critical hit and DC 36 Fort save or die) and tail slap +30 melee (2d8+19)
Space/Reach: 20 ft./15 ft. (20 ft. with bite)
Special Attacks: Breath weapon, constrict 4d8+13, crush 4d6+19, improved grab, spell-like abilities
Special Qualities: Darkvision 60 ft., immunity to cold, fire, magic sleep effects, and paralysis, locate portal, low-light vision, restore air, spaceborn, spell resistance 24
Saves: Fort +22, Ref +18, Will +15
Abilities: Str 36, Dex 17, Con 24, Int 3, Wis 11, Cha 10
Skills: Listen +29, Spot +29
Feats: Cleave, Devastating Critical (bite), Great Cleave, Flyby Attack, Improved Critical (bite), Improved Initiative, Overwhelming Critical (bite), Power Attack, Weapon Focus (bite)
Environment: Space
Organization: Solitary, mated pair, or family (mated pair plus hatchling)
Challenge Rating: 17
Treasure: Double standard
Alignment: Always neutral, often evil
Advancement: 27-40 HD (Gargantuan); 41-78 HD (Colossal)
Level Adjustment: —
A massive, serpentine creature floats through space. Its head is clearly draconic, with a maw full of sharp teeth. A dorsal fin extends from its head and neck. Glittering, pearlescent scales cover its long body.
Space drakes are primal cousins of the spaceborne radiant dragon (not to be confused with the celestial radiant dragons found in the Draconomicon). These territorial dragons tend to make their lairs in hollowed-out asteroids or deserted fortresses or vessels of spacefaring species.
Space drakes are truly omnivorous, subsisting on rocks and space dust when organic matter cannot be found. They prefer meat, and given the choice, would rather eat it while it's still living. When hungry enough, a space drake will occasionally enter a planet's atmosphere and go on an eating binge on its surface.
A space drake is 50 feet long and weighs 15 to 20 tons.
Space drakes speak Draconic.
COMBAT
Space drakes are fearless combatants, taking on any creature they encounter, and even spacefaring vessels. They prefer to open with their breath weapons, then savaging prey with their powerful bites while constricting with their coils.
Breath Weapon (Su): A space drake has one type of breath weapon, a pulse of 6 force missiles usable once every 1d4 rounds. These pulses can strike up to six creatures, no two of which can be more than 30 ft. apart. It can direct more than one pulse at a single target, if desired. Each pulse unerringly strikes its target, dealing 2d6 points of damage. The missile then explodes in a 5-foot burst of force that deals half this amount of damage to any creatures adjacent to the primary target.
The missile strikes unerringly, even if the target is in melee or has anything less than total cover or concealment. The space drake cannot single out specific parts of a creature, but can target and damage unattended objects.
Constrict (Ex): On a successful grapple check, a space drake deals 4d8+13 points of damage.
Crush (Ex): A flying space drake can land on opponents three or more sizes smaller than itself as a standard action, using its whole body to crush them. A crush attack affects as many creatures as can fit under the space drake's body. Each creature in the affected area must succeed on a DC 36 Reflex save or be pinned, automatically taking 4d6+19 points of bludgeoning damage. The save DC is Constitution-based. Thereafter, if the space drake chooses to maintain the pin, treat it as a normal grapple attack. While pinned, the opponent takes crush damage each round. The save DC is Strength-based.
Improved Grab (Ex): To use this ability, a space drake must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it it establishes a hold and can attempt to constrict.
Locate Portal (Sp): Twice per day, the space drake may locate any nearby wormholes, teleport anchors, or other interdimensional travel locales (such as gates or portals). This functions as a find the path spell, except it indicates all portals within 100 miles. This is the equivalent of a 6th-level spell. Caster level 20th.
Restore Air (Sp): Twice per day, the space drake may create a bubble of clean, fresh air around 6creatures. This bubble follows the creature for 3 hours (or until the effect is dispeled). If the creature enters an area of impure air, such as the area of a stinking cloud or a poison gas trap, the creature is rendered immune to these effects. This is the equivalent of a 3rd-level spell. Caster level 20th.
Spaceborn (Ex): A space drake is immune to the deleterious effects of space. It need not breathe, and faces no threat of decompression.
Spell-Like Abilities: At will—light; 2/day—daylight. Caster level 20th.
Originally appeared in SJA2 - Skull & Crossbows (1990).
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