Shade
Monster Junkie
Angreden
Special Conversion Thread: Moldvay's Undead - Page 13 - EN World D&D / RPG News
Angreden
Medium Undead
Hit Dice: 4d12+8 (34 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 15 (+2 Dex, +3 natural), touch 12, flat-footed 13
Base Attack/Grapple: +2/+6
Attack: Club +19 melee (1d6+4) or enfeebling touch +19 melee touch
Full Attack: Club +19 melee (1d6+4) or enfeebling touch +19 melee touch
Space/Reach: 5 ft./5 ft.
Special Attacks: Enfeebling touch, final curse, terrifying gaze
Special Qualities: Darkvision 60 ft., immunity to cold, unholy toughness
Saves: Fort +1, Ref +3, Will +4
Abilities: Str 18, Dex 15, Con -, Int 8, Wis 11, Cha 14
Skills: Intimidate +9, Listen +7, Spot +7
Feats: Cleave, Power Attack
Environment: Any land and underground
Organization: Solitary or band (2-16)
Challenge Rating: 3
Treasure: Standard
Alignment: Always evil
Advancement: 5-8 HD (Medium); 9-12 HD (Large)
Level Adjustment: -
A blackened, bloated corpse with an extremely oversized head ambles forth, its face a mask of anger and its body shuddering with rage.
An angreden is the undead remnant of a being so filled with anger and hatred that its corpse cannot rest. Its name means "filled with anger" in several languages. Angredens also arise on occasion from victims who died while under a powerful curse, and now seek to share that curse with other members of the living.
Angredens have such a poor disposition that they find cooperation with others difficult. Occasionally up to a dozen band together, but these alliances are filled with strife and frequent quarrels.
Angredens exist only to vent their insatiable rage upon the living. When unable to inflict harm or death, angredens vent their anger upon their surroundings, attempting to smash everything in sight.
An angreden stands 5 to 7 feet tall and weighs 100 to 200 pounds.
Angredens speak any languages they spoke in life (usually Common).
COMBAT
Angredens are unsophisticated combatanats, simply smashing and beating things with clubs, rocks, or their fists.
Enfeebling Touch (Su): Any creature struck by an angreden's melee touch attack must succeed on a DC 14 Fortitude save or suffer a penalty to Strength equal to 1d6+1 per two HD of the angreden (maximum 1d6+5). The subject’s Strength score cannot drop below 1. The save DC is Charisma-based.
Final Curse (Su): Upon reaching 0 hit points, an angreden may utter a curse as an immediate action. This functions as a bestow curse spell (caster level 4th), but does not require a touch attack and may only be directed upon the angreden's slayer. A successful DC 14 Will save negates the curse. The save DC is Charisma-based.
Terrifying Gaze (Su): Panicked for 4 rounds (or shaken for 1 round on with a successful DC 14 Will save), 30 feet. The save DC is Charisma-based.
Unholy Toughness (Ex): An angreden gains a bonus to its hit points equal to its Charisma modifier x its Hit Dice.
Originally appeared in Dragon Magazine #198 (1993).
Special Conversion Thread: Moldvay's Undead - Page 13 - EN World D&D / RPG News
Angreden
Medium Undead
Hit Dice: 4d12+8 (34 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 15 (+2 Dex, +3 natural), touch 12, flat-footed 13
Base Attack/Grapple: +2/+6
Attack: Club +19 melee (1d6+4) or enfeebling touch +19 melee touch
Full Attack: Club +19 melee (1d6+4) or enfeebling touch +19 melee touch
Space/Reach: 5 ft./5 ft.
Special Attacks: Enfeebling touch, final curse, terrifying gaze
Special Qualities: Darkvision 60 ft., immunity to cold, unholy toughness
Saves: Fort +1, Ref +3, Will +4
Abilities: Str 18, Dex 15, Con -, Int 8, Wis 11, Cha 14
Skills: Intimidate +9, Listen +7, Spot +7
Feats: Cleave, Power Attack
Environment: Any land and underground
Organization: Solitary or band (2-16)
Challenge Rating: 3
Treasure: Standard
Alignment: Always evil
Advancement: 5-8 HD (Medium); 9-12 HD (Large)
Level Adjustment: -
A blackened, bloated corpse with an extremely oversized head ambles forth, its face a mask of anger and its body shuddering with rage.
An angreden is the undead remnant of a being so filled with anger and hatred that its corpse cannot rest. Its name means "filled with anger" in several languages. Angredens also arise on occasion from victims who died while under a powerful curse, and now seek to share that curse with other members of the living.
Angredens have such a poor disposition that they find cooperation with others difficult. Occasionally up to a dozen band together, but these alliances are filled with strife and frequent quarrels.
Angredens exist only to vent their insatiable rage upon the living. When unable to inflict harm or death, angredens vent their anger upon their surroundings, attempting to smash everything in sight.
An angreden stands 5 to 7 feet tall and weighs 100 to 200 pounds.
Angredens speak any languages they spoke in life (usually Common).
COMBAT
Angredens are unsophisticated combatanats, simply smashing and beating things with clubs, rocks, or their fists.
Enfeebling Touch (Su): Any creature struck by an angreden's melee touch attack must succeed on a DC 14 Fortitude save or suffer a penalty to Strength equal to 1d6+1 per two HD of the angreden (maximum 1d6+5). The subject’s Strength score cannot drop below 1. The save DC is Charisma-based.
Final Curse (Su): Upon reaching 0 hit points, an angreden may utter a curse as an immediate action. This functions as a bestow curse spell (caster level 4th), but does not require a touch attack and may only be directed upon the angreden's slayer. A successful DC 14 Will save negates the curse. The save DC is Charisma-based.
Terrifying Gaze (Su): Panicked for 4 rounds (or shaken for 1 round on with a successful DC 14 Will save), 30 feet. The save DC is Charisma-based.
Unholy Toughness (Ex): An angreden gains a bonus to its hit points equal to its Charisma modifier x its Hit Dice.
Originally appeared in Dragon Magazine #198 (1993).
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