Shade
Monster Junkie
Deathglow Moth
http://www.enworld.org/forum/genera...ting-creatures-other-campaign-settings-4.html
Deathglow Moth
Small Magical Beast
Hit Dice: 2d10 (11 hp)
Initiative: +3
Speed: 10 ft. (2 squares), fly 30 ft. (average)
Armor Class: 14 (+1 size, +3 Dex), touch 14, flat-footed 11
Base Attack/Grapple: +2/-6
Attack: Bite +5 melee (1d4-4)
Full Attack: Bite +5 melee (1d4-4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Deathglow
Special Qualities: Darkvision 60 ft., low-light vision
Saves: Fort +3, Ref +6, Will +0
Abilities: Str 3, Dex 17, Con 10, Int 1, Wis 10, Cha 14
Skills: Spot +5
Feats: Ability Focus (deathglow), Weapon Finesse (B)
Environment: Any forests and mountains
Organization: Solitary or pack (2-20)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 3-5 HD (Small), 6-8 HD (Medium)
Level Adjustment: -
A moth the size of a hawk flutters into view, its feathery antennae sampling the air. Its translucent abdomen glows with a sickly, yellow-green luminescence.
The first deathglow moths arose from magical experimentation. Since then, these creatures are able to breed true.
Found almost exclusively in the deepest forests and highest mountains, deathglow moths roost like bats high in the forest canopy. They instinctively seek trees with simlar coloration and pattern in which to roost, providing natural camouflage to protect it from faster flying predators. Although little is known of their reproductive process, both the eggs and larvae of the deathglow moth are immune to the deathglow effect.
Deathglow moths are predatory, feeding mostly on small birds and mammals. If hungry, they will attack humanoids. Although they can kill other creatures with their deadly glow, they derive no sustenance from the drain and must consume their prey like most other predators. While feeding, deathglow moths instinctively extinguish their glow, making them more difficult to spot, but easier to slay. Their glowing abdomens cannot be harvested, for their light extinguishes with their deaths.
A deathglow moth is about 3 feet long with a 3-foot wingspan and weighs 2 pounds. Coloration varies from a barklike brown to moss green to a near-albino like the white of birch trees. The abdominal glow is a sickly yellow-green, more greenish in males and tending more torward yellow in females. Lifespan is unknown.
COMBAT
Deathglow moths flutter through the forests, seeking prey. Once prey is spotted, the moths attack from above, biting with their small mouths while their deadly glow saps the victim's strength.
Deathglow (Su): A deathglow moth's abdomen continuously glows with a sickly light. All creatures within a 10-foot radius must succeed on a DC 15 Fortitude save or take 1d3 points of Strength damage. A creature reduced to Strength 0 by a deathglow moth dies. The moth can suppress or resume the glow as a free action. The save DC is Charisma-based.
In Jakandor
Deathglow moths originated in Jakandor, and many Charonti scholars believe that they transformed from normal moths exposed to the Wasting Plague.
Originally appeared in Jakandor, Land of Legend (1998).
http://www.enworld.org/forum/genera...ting-creatures-other-campaign-settings-4.html
Deathglow Moth
Small Magical Beast
Hit Dice: 2d10 (11 hp)
Initiative: +3
Speed: 10 ft. (2 squares), fly 30 ft. (average)
Armor Class: 14 (+1 size, +3 Dex), touch 14, flat-footed 11
Base Attack/Grapple: +2/-6
Attack: Bite +5 melee (1d4-4)
Full Attack: Bite +5 melee (1d4-4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Deathglow
Special Qualities: Darkvision 60 ft., low-light vision
Saves: Fort +3, Ref +6, Will +0
Abilities: Str 3, Dex 17, Con 10, Int 1, Wis 10, Cha 14
Skills: Spot +5
Feats: Ability Focus (deathglow), Weapon Finesse (B)
Environment: Any forests and mountains
Organization: Solitary or pack (2-20)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 3-5 HD (Small), 6-8 HD (Medium)
Level Adjustment: -
A moth the size of a hawk flutters into view, its feathery antennae sampling the air. Its translucent abdomen glows with a sickly, yellow-green luminescence.
The first deathglow moths arose from magical experimentation. Since then, these creatures are able to breed true.
Found almost exclusively in the deepest forests and highest mountains, deathglow moths roost like bats high in the forest canopy. They instinctively seek trees with simlar coloration and pattern in which to roost, providing natural camouflage to protect it from faster flying predators. Although little is known of their reproductive process, both the eggs and larvae of the deathglow moth are immune to the deathglow effect.
Deathglow moths are predatory, feeding mostly on small birds and mammals. If hungry, they will attack humanoids. Although they can kill other creatures with their deadly glow, they derive no sustenance from the drain and must consume their prey like most other predators. While feeding, deathglow moths instinctively extinguish their glow, making them more difficult to spot, but easier to slay. Their glowing abdomens cannot be harvested, for their light extinguishes with their deaths.
A deathglow moth is about 3 feet long with a 3-foot wingspan and weighs 2 pounds. Coloration varies from a barklike brown to moss green to a near-albino like the white of birch trees. The abdominal glow is a sickly yellow-green, more greenish in males and tending more torward yellow in females. Lifespan is unknown.
COMBAT
Deathglow moths flutter through the forests, seeking prey. Once prey is spotted, the moths attack from above, biting with their small mouths while their deadly glow saps the victim's strength.
Deathglow (Su): A deathglow moth's abdomen continuously glows with a sickly light. All creatures within a 10-foot radius must succeed on a DC 15 Fortitude save or take 1d3 points of Strength damage. A creature reduced to Strength 0 by a deathglow moth dies. The moth can suppress or resume the glow as a free action. The save DC is Charisma-based.
In Jakandor
Deathglow moths originated in Jakandor, and many Charonti scholars believe that they transformed from normal moths exposed to the Wasting Plague.
Originally appeared in Jakandor, Land of Legend (1998).
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