Well, since it's that's important to you, let's leave it as is and put it in the working draft!
Done! I'll update the
Afanc Working Draft before you change your mind…
Think we're set for SAs and SQs?
We need a damage for the Capsizing Ram attack. The chont does 2d8+5 and is a Large Magical Beast with Strength 21, suggesting 4d8+12 for the Gargantuan Strength 35 Afanc.
Initially I was uncertain about giving the Ram attack a damage that's 2d8 more than its Bite, but upon reflection it's likely going to get Power Attack which can give it up to +15 damage on melee attacks which makes it seem a trivial worry.
Speaking of which:
Ready for skills and feats?
The working draft assumes its skill points are split between Listen and Spot and augmented with the Alertness feat like the SRD Whale.
It has 18 SPs, so that's 9 ranks apiece plus the standard Swim ability for:
Skills: Listen +12, Spot +12, Swim +16
Skills: An afanc has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
For feats, how about Alertness, Diehard, Endurance from the Cachalot Whale plus three combat-oriented feats?
I think Multiattack and Power Attack are a good start, which leaves one more - Awesome Blow is tempting but requires Improved Bull Rush as a prerequisite. We could drop the Diehard or Endurance for that but I think I'd rather upgrade the Multiattack to Improved Multiattack to remove the flippin' secondary natural attack penalty, resulting in:
Feats: Alertness, Endurance, Diehard, Improved Multiattack, Multiattack, Power Attack