MarauderX
Explorer
Just as there are critical hits, there are critical misses, which apply to both player and DM attack rolls. See below and please post feedback on what you'd remove, add or change. Thanks in advance!
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For critical misses (natural 1) roll a d20 again. If the result is 8 and above, the critical miss can be ignored. If the roll is 7 or less, there are consequences...
Natural 1 followed by:
Another 1 - The item used in the attack is destroyed; the wielder is dazed.
2 - a magical item used in the attack loses +1 from its bonus; if +1 or non-magical, the item is destroyed.
3 - the attacker is stunned until the end of their next turn.
4 - the attacker is dazed and weakened until the end of their next turn.
5 - the attacker rolls damage and applies 1/2 to themselves.
6 - the attacker is dazed until the end of their next turn.
7 - the attacker is weakened until the end of their next turn.
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For critical misses (natural 1) roll a d20 again. If the result is 8 and above, the critical miss can be ignored. If the roll is 7 or less, there are consequences...
Natural 1 followed by:
Another 1 - The item used in the attack is destroyed; the wielder is dazed.
2 - a magical item used in the attack loses +1 from its bonus; if +1 or non-magical, the item is destroyed.
3 - the attacker is stunned until the end of their next turn.
4 - the attacker is dazed and weakened until the end of their next turn.
5 - the attacker rolls damage and applies 1/2 to themselves.
6 - the attacker is dazed until the end of their next turn.
7 - the attacker is weakened until the end of their next turn.