BOZ
Creature Cataloguer
just a little bit...
Planescape Monstrous Compendium Vol 1:
Several internal organs of hydroloths make excellent spell components and alchemical mixtures for potions.
Planescape Monstrous Compendium Vol 2:
If removed, a hollyphant’s tusk can be ground into a magical powder that transforms water or wine into an elixir of health. ’Course, hollyphants take a real dim view of some basher hunting them for their tusks.
Planescape Monstrous Compendium Vol 3:
Cold-blooded alchemists will tell a body that the brain of a klyndes contains certain liquids and unguents important in the making of a potion of breathing steam – a mixture similar to a potion of water breathing, but one that allows a basher to breathe fire, steam, or water.
More than one canny basher’s learned that the phosphorescent organ of the magran doesn’t dim once the beast is dead. If carefully removed, the sphere (about 8 inches in diameter) can be used to generate a hypnotic pattern spell, although DMs should keep the following guidelines in mind:
· Everyone within 30 feet must make saving throws, regardless of who the wielder wishes to affect.
· The power within the sphere lasts only 1d4 weeks after the magran’s death.
· The owner, although immune to the transfixing effects, is automatically so enchanted with the sphere that he’ll never let it out of his possession (even after it’s lost the hypnotizing glow) and within 1d6 months will give up all possessions in favor of the sphere. This effect lasts until a remove curse is cast upon the wielder. If such a spell is used, the sphere instantly loses all power.
Unlike the elementals of its home plane, a sislan isn’t composed entirely of air. Its thick mass also contains tiny particles of viscous liquid, though a casual observer wouldn’t easily notice them. Nevertheless, a thin, waxy coating usually appears on objects that a sislan has passed by or over, and when one of the creatures dies, it leaves behind a dollop of clear, syrupy much. This ichor dries quickly, hardening with great strength; some cutters gather and treat the stuff so it can be stored and then used as a powerful adhesive. One blood even discovered that skilled alchemists can use the substance to create long-lasting potions of flight or levitation.
Planescape Monstrous Compendium Vol 1:
Several internal organs of hydroloths make excellent spell components and alchemical mixtures for potions.
Planescape Monstrous Compendium Vol 2:
If removed, a hollyphant’s tusk can be ground into a magical powder that transforms water or wine into an elixir of health. ’Course, hollyphants take a real dim view of some basher hunting them for their tusks.
Planescape Monstrous Compendium Vol 3:
Cold-blooded alchemists will tell a body that the brain of a klyndes contains certain liquids and unguents important in the making of a potion of breathing steam – a mixture similar to a potion of water breathing, but one that allows a basher to breathe fire, steam, or water.
More than one canny basher’s learned that the phosphorescent organ of the magran doesn’t dim once the beast is dead. If carefully removed, the sphere (about 8 inches in diameter) can be used to generate a hypnotic pattern spell, although DMs should keep the following guidelines in mind:
· Everyone within 30 feet must make saving throws, regardless of who the wielder wishes to affect.
· The power within the sphere lasts only 1d4 weeks after the magran’s death.
· The owner, although immune to the transfixing effects, is automatically so enchanted with the sphere that he’ll never let it out of his possession (even after it’s lost the hypnotizing glow) and within 1d6 months will give up all possessions in favor of the sphere. This effect lasts until a remove curse is cast upon the wielder. If such a spell is used, the sphere instantly loses all power.
Unlike the elementals of its home plane, a sislan isn’t composed entirely of air. Its thick mass also contains tiny particles of viscous liquid, though a casual observer wouldn’t easily notice them. Nevertheless, a thin, waxy coating usually appears on objects that a sislan has passed by or over, and when one of the creatures dies, it leaves behind a dollop of clear, syrupy much. This ichor dries quickly, hardening with great strength; some cutters gather and treat the stuff so it can be stored and then used as a powerful adhesive. One blood even discovered that skilled alchemists can use the substance to create long-lasting potions of flight or levitation.