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Cthulhu Monsters

It was my first attempt at it

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Nightgaunt (CR 3) (700xp)

Medium humanoid, chaotic evil

Armor Class 14 (Natural)
Hit Points 67 (11d8 +22)
Speed 30 ft., fly 40 ft. (average)


STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 14 (+2) 5 (-3) 14 (+2) 11 (+0)
Saving Throws: dex +4
Skills: Perception +4 Stealth +4
Condition immunities: cold, gaze attacks, inhaled poison, scent-based attacks
Senses Blindsight 60ft Passive Perception 16

Faceless: A nightgaunt has no face, but can still see in all directions as if its entire body were an eye. It is immune to gaze attacks, but not to illusions that rely upon vision to function. It has no need to breathe, and is immune to all inhaled and scent-based effects.

Sense fear: the nightgaunt has advantage on Wisdom (Perception) checks against frightened creatures


[h=4]Actions[/h]

Standard Attack. +4 to hit.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d8+4) damage.
Tail . Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d10 +4). If the target is a creature other than an undead or a construct, it must succeed on a DC 13 Constitution Saving Throw or be stunned for 1 round.


Multiattack: The nightgaunt can use its frightful presence. It then makes two attacks: one with its claws and one with its tail.


Clutches: A nightgaunt has a advantage on grapple rolls. If a nightgaunt uses its fly speed to move itself and a grappled target, it can fly at full speed.


Tickle: As a bonus action, a nightgaunt can use its tail to tickle a grappled or helpless foe. The target must succeed at a DC 13 Constitution saving throw or be stunned for 1 round.


[h=4]Reactions[/h]

Frightful presence: Each creature of the night gaunt's choice withim 30ft of it and aware of it must succeed on a DC 10 wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disavantage if the nightgaunt is within line of sight, ending the effect on itself on a success. If a creature's save throw is successful or the effects ends for it, the creature is immune to the night gaunt;s Frightful Presence for the next 24 hours.


[h=4]ECOLOGY[/h] Environment any mountains (Dimension of Dreams)
Organization single, pair, flight (3–12), or colony

Nightgaunts haunt the deepest and darkest chasms of dreams. They lurk in the shadows that loom at the edges of sane slumber, but are ready at any moment to snatch a blithe dreamer away, carrying it off into realms of endless nightmare and tickling it terribly all the way. They appear as stooped, emaciated humanoids, yet possess a remarkable strength in their sinewy limbs. With inky black skin, batlike wings, a long spiny tail, and demonic horns protruding from its skull, a nightgaunt is a fearsome foe—yet the lack of any facial features is what makes it truly nightmarish.


A typical nightgaunt would stand 7 feet tall if fully upright, and weighs 175 pounds.


Nightgaunts feed on emotions, preferring despair, horror, and nervous laughter. They enjoy carrying their prey high over the mountains, tickling their prey to create a mix of emotions, and finally dropping their victims in remote areas where other monsters can stalk and kill them. Some creatures pay nightgaunts to serve as guardians or carry them from place to place, though the nightgaunts are prone to turn on their employers at the smallest slight.


Most nightgaunts have little interest in anything other than sating their hunger on sleepers, and gather in colonies to entertain each other by sharing emotion-memories through strange caresses. They sometimes war with the other creatures found in their desolate realms.

The base is http://www.d20pfsrd.com/bestiary/monster-listings/monstrous-humanoids/nightgaunt
 
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As far as I can tell, the basic math is here, but the mechanics and various other features need to be altered. Read the Monster Manual and try to arrange its abilities like that. I can try my hand at this, but I don't know much about Lovecraftian Monsters. I have tremendous respect for him and his work and have a copy of his completed works, but have yet to sit down and read it.
First and foremost, the features you describe aren't conditions. You can find a list of the various conditions in the back of the Player's Handbook for 5th Edition. Next, Frightful Presence isn't a reaction. It's an ability listed under a creature's Actions In Combat. It's Multiattack Ability lists how its combat options can be used in a fight. Thirdly, you aren't using the proper set up for the math of the creature's attacks and damage statistics. When determining a creature's bonuses to weapon attack rolls and the damage of those attacks, you take into account its proficiency bonus (Based upon its CR) and add that to its relevant ability score modifier, and then calculate damage for the attack based upon the average die rolls for the dice used and adding its damage modifiers. Fourthly, if a creature has immunities or resistances to damage types, they are listed separately from its condition immunities and unless a creature has immunity to all aspects of a condition, it does not have condition immunities, such special vulnerabilities must be specified under the creature's Special Qualities section. Lastly, there is no longer determinations of different extents of flight maneuverability.
 

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