Please correct me if I'm wrong, but I believe that The Curse of Strahd indicates the following facts about Barovia:
Basically, these setting details make no sense when taken together. These details may not bother you at all -- just a game! -- but they irk me... and I think they can be rectified pretty easily without sacrificing the horrific gothic tone of the setting.
Change 1: Barovia needs +/- 30,000 people to support the 3,000 who live in the villages. Most of these people are farmers and ranchers.
Change 2: Strahd and his minions aren't constantly slaughtering people -- maybe he takes a few decades off here and there, waiting for Tatyana to be reincarnated. Sure, he kidnaps people with souls periodically, but he can't be so threatening that the entire economy of the region breaks down. Strahd is basically a farmer of Barovians and he needs to keep his crop healthy if he himself wants to survive. The people in the Village know that Strahd is becoming active again, but they aren't all boarded up in their homes.
Change 3: After one of Strahd's bi-decadal rampages the Vistani abduct children and dump them in Barovia to be raised as Barovians. Maybe they abduct children at a low rate all the time, and then pick up steam when they need to replenish Strahd's herd.
Thoughts?
- Population of about 3000, mostly living in villages of Barovia, Vallaki, and Krezk
- The Village of Barovia has an elected burgomaster in a well-appointed mansion, but everyone is too scared to even leave their homes
- Very low influx of population, mostly just a handful of adventurers at a time who are quickly killed (i.e., they don't settle down and raise a family)
- Barovians are self-sufficient for food, manufactured goods, etc.
- The woods are chock-full of werewolves, zombies, blights, ghosts, revenants, evil druids, etc.
- Barovia has been isolated for, what, 400 or 700 years?
Basically, these setting details make no sense when taken together. These details may not bother you at all -- just a game! -- but they irk me... and I think they can be rectified pretty easily without sacrificing the horrific gothic tone of the setting.
Change 1: Barovia needs +/- 30,000 people to support the 3,000 who live in the villages. Most of these people are farmers and ranchers.
Change 2: Strahd and his minions aren't constantly slaughtering people -- maybe he takes a few decades off here and there, waiting for Tatyana to be reincarnated. Sure, he kidnaps people with souls periodically, but he can't be so threatening that the entire economy of the region breaks down. Strahd is basically a farmer of Barovians and he needs to keep his crop healthy if he himself wants to survive. The people in the Village know that Strahd is becoming active again, but they aren't all boarded up in their homes.
Change 3: After one of Strahd's bi-decadal rampages the Vistani abduct children and dump them in Barovia to be raised as Barovians. Maybe they abduct children at a low rate all the time, and then pick up steam when they need to replenish Strahd's herd.
Thoughts?