Charles Rampant
Explorer
One observation that I'd make is that increasing the population tenfold, and adding loads of farms, might make the setting make more sense; but it might do absolutely nothing for the actual at-the-table experience of your players (and yourself!). I'm not sure that the average group really cares all that much about the fundamental socioeconomic basis of the town that they are adventuring to save, though they tend to get very uptight about things like public executions and judicial torture. So I guess that I'm suggesting that you don't put too much effort into this, as it might be a rather profitless expenditure of time.
A comment that I saw recently: RPGs are like theatre, in that the whole world consists solely and entirely of the stage. Reference can be made to things and events outside of that stage, but until the characters travel to experience said things (and thus bring them onto the stage), those things do not truly 'exist' as far as the play/game is concerned. I suspect that this comment will be wildly controversial though, which perhaps makes it quite interesting.
A comment that I saw recently: RPGs are like theatre, in that the whole world consists solely and entirely of the stage. Reference can be made to things and events outside of that stage, but until the characters travel to experience said things (and thus bring them onto the stage), those things do not truly 'exist' as far as the play/game is concerned. I suspect that this comment will be wildly controversial though, which perhaps makes it quite interesting.