EternalSword
First Post
Just a couple of ideas I had.
Auric's Bladeblizzard
Psychokinesis [Cold]
Level: Psychic warrior 2
Display: Visual
Manifesting Time: 1 standard action
Range: Touch
Target: 1 wielded weapon
Duration: 1 round
Saving Throw: none
Power Resistance: Yes
Power Points: 3
You form a link between yourself and elemental forces of water, allowing you to chill enemies with your weapon. Your next attack with this weapon deals 4d6 additional cold damage. The cold aura wears off at the end of your next turn.
Augment: For six power points, this power affects all your attacks until the end of you next turn.
Auric's Brainfreezer
Psychokinesis [Cold]
Level: Psychic warrior 2
Display: Visual
Manifesting Time: 1 standard action
Range: Personal
Duration: 1 round
Saving Throw: Fortitude half; Will negates
Power Resistance: Yes
Power Points: 3
You form a brief link between yourself and elemental forces of water, allowing you to stun your enemies with a frigid blade. Make one attack as part of manifesting this power. It deals 2d6 cold damage (Fort save for half). If the target takes cold damage and fails the Fortitude save, it must make a Will save or be stunned for 1 round.
Augment: For every 2 more power points spent the blow deals 1d6 more damage and the DC increases by 1.
Auric's Bladeblizzard
Psychokinesis [Cold]
Level: Psychic warrior 2
Display: Visual
Manifesting Time: 1 standard action
Range: Touch
Target: 1 wielded weapon
Duration: 1 round
Saving Throw: none
Power Resistance: Yes
Power Points: 3
You form a link between yourself and elemental forces of water, allowing you to chill enemies with your weapon. Your next attack with this weapon deals 4d6 additional cold damage. The cold aura wears off at the end of your next turn.
Augment: For six power points, this power affects all your attacks until the end of you next turn.
Auric's Brainfreezer
Psychokinesis [Cold]
Level: Psychic warrior 2
Display: Visual
Manifesting Time: 1 standard action
Range: Personal
Duration: 1 round
Saving Throw: Fortitude half; Will negates
Power Resistance: Yes
Power Points: 3
You form a brief link between yourself and elemental forces of water, allowing you to stun your enemies with a frigid blade. Make one attack as part of manifesting this power. It deals 2d6 cold damage (Fort save for half). If the target takes cold damage and fails the Fortitude save, it must make a Will save or be stunned for 1 round.
Augment: For every 2 more power points spent the blow deals 1d6 more damage and the DC increases by 1.
Last edited: