I always wanted to make a monster like this.
A Giant that felt you couldn't stand ground against.
But that it was slow and you could easily outmaneuver.
I made it as level 1, but the idea is to scale it to whatever level you need it.
The Giant is also missing encounter powers.
But I wanted you feedback before adding that.
Slow Giant Level 1 Brute
Large natural humanoid XP 100
Initiative –1 Senses Perception +6
HP 46; Bloodied 23
AC 13; Fortitude 14; Reflex 12; Will 13
Speed 6
Slap (standard; at-will)
Quickest attack that it can make
Reach 2; +4 vs AC; 4 and the target is prone, dazed, slowed and can't run until the end of Slow Giant's next turn
Raise Club (move; at-will)
Pick a square as the target square of Smash. After this action the next action Slow Giant must take is a Smash. Slow Giant's grants Combat Advantage until Smash is used.
Smash (standard; at-will)
Special: Raise Club must be the preceding action to this one. This Power targets an area. Everyone at the target square and adjacent to it are subject to this attack.
Reach 2; +4 vs AC; 3d8 + 6 Miss: Half damage
Slow Reflexes (no action; at-will)
Slow Giant can't take an Opportunity Attack on the first time it is triggered. He can take it on the second and subsequent triggers.
Alignment Unaligned Languages Giant
Skills Endurance +10, Nature +6
Str 20 (+5) Dex 8 (–1) Wis 12 (+1)
Con 20 (+5) Int 8 (–1) Cha 8 (–1)
Equipment Club, Hide Armor
A Giant that felt you couldn't stand ground against.
But that it was slow and you could easily outmaneuver.
I made it as level 1, but the idea is to scale it to whatever level you need it.
The Giant is also missing encounter powers.
But I wanted you feedback before adding that.
Slow Giant Level 1 Brute
Large natural humanoid XP 100
Initiative –1 Senses Perception +6
HP 46; Bloodied 23
AC 13; Fortitude 14; Reflex 12; Will 13
Speed 6
Slap (standard; at-will)
Quickest attack that it can make
Reach 2; +4 vs AC; 4 and the target is prone, dazed, slowed and can't run until the end of Slow Giant's next turn
Raise Club (move; at-will)
Pick a square as the target square of Smash. After this action the next action Slow Giant must take is a Smash. Slow Giant's grants Combat Advantage until Smash is used.
Smash (standard; at-will)
Special: Raise Club must be the preceding action to this one. This Power targets an area. Everyone at the target square and adjacent to it are subject to this attack.
Reach 2; +4 vs AC; 3d8 + 6 Miss: Half damage
Slow Reflexes (no action; at-will)
Slow Giant can't take an Opportunity Attack on the first time it is triggered. He can take it on the second and subsequent triggers.
Alignment Unaligned Languages Giant
Skills Endurance +10, Nature +6
Str 20 (+5) Dex 8 (–1) Wis 12 (+1)
Con 20 (+5) Int 8 (–1) Cha 8 (–1)
Equipment Club, Hide Armor
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