D&D: The New Poker?

Dungeons & Dragons is more popular than ever before. As a result, D&D culture is starting to seep into other activities for grown-up gamers, including their professional lives. Is D&D now being used to network and blow off steam the way adults play poker?

Dungeons & Dragons is more popular than ever before. As a result, D&D culture is starting to seep into other activities for grown-up gamers, including their professional lives. Is D&D now being used to network and blow off steam the way adults play poker?

[h=3]A Change in Culture[/h]American culture, at least, has changed its relationship with Dungeons & Dragons:

When mainstream American culture was largely about standing in a factory line, or crowding into smoke-stained boardrooms for meetings, or even dropping acid and collapsing in a field for your hundred-person “be-in,” the idea of retiring to a dimly lit table to make up stories with three or four friends seemed fruitless and antisocial. Now that being American often means being alone or interacting distantly—fidgeting with Instagram in a crosswalk, or lying prone beneath the heat of a laptop with Netflix streaming over you—three or four people gathering in the flesh to look each other in the eye and sketch out a world without pixels can feel slightly rebellious, or at least pleasantly out of place.


This change paved the way for older players to return to the fold, as exemplified by the Old School Renaissance (OSR). What form of D&D you play doesn't matter, as every version lives eternally online. And as adults have gotten stable jobs that allows them more free time, they're finding they once again crave a connection with friends and peers.

The rise of professional game masters is evidence that this market exists and it's thriving.
[h=3]The Professional What?[/h]Professional game masters are paid for their services. Several factors contribute to the possibility of such a job: the popularity of Dungeons & Dragons, available leisure time, and the free cash necessary to pay for it. It took a while to get off the ground, as we covered in "D&D Goes to Work Part II: Professional Game Masters" in 2015.

Two years later, theory became reality. I interviewed Timothy James Woods, who was living the dream of a professional game master...and shortly thereafter became the subject of several publications fascinated by his achievement.

Woods isn't alone. Game mastering for kids is certainly part of a professional GM's income, but the very existence of professional game masters means that increasingly, adults value Dungeons & Dragons enough that they're willing to pay for the experience.
[h=3]Game Night for Creatives[/h]It's probably no surprise that many creative professionals, who have gone on to launch fantasy-themed franchises, are themselves avid D&D players:

Pendleton Ward, 34, says D&D was a huge influence in creating Adventure Time, his trippy Cartoon Network fantasy set in the postapocalyptic Land of Ooo (“I like how monsters in D&D are fully realized, with instincts and natural habitats and cultures,” he says). The same goes for David Benioff, 45, Weiss’ fellow Game of Thrones showrunner, who acknowledges how much his teenage D&D adventures taught him about basic storytelling. “I had a regular game with the Feinberg brothers,” he recalls of his adolescence in New York. “The whole campaign must have lasted four years.”...Community creator Dan Harmon, 43, has a regular game with such friends as Aubrey Plaza (Parks and Recreation), Kumail Nanjiani (Silicon Valley) and Paul F. Tompkins (Mr. Show With Bob and David)...The notion that D&D gameplay can draw an audience is being tested increasingly these days, with games being played on podcasts like Nerd Poker and YouTube channels including Nerdist, where Chris Hardwick, Hollywood’s geek laureate, has been previewing Storm King’s Thunder, the latest prewritten campaign from D&D publisher Wizards of the Coast....Hardwick and Nerd Poker host Brian Posehn used to be part of a tight D&D circle that included Patton Oswalt.


D&D is certainly an influence on writers:

...the Times published an article about the game’s formative influence on a diverse generation of writers, including Junot Díaz, Sherman Alexie, George R. R. Martin, Sharyn McCrumb, and David Lindsay-Abaire. (To the Times’ lineup, I’d add a murderers’ row of Ed Park, Ta-Nehisi Coates, Paul La Farge, Colson Whitehead, and Sam Lipsyte.)


Be it comedians, television hosts, or creators of geek-friendly content, it makes sense that D&D would prove fertile ground for creative professionals, both to develop their own skills and network with each other.

Will D&D replace poker as the weekly adult get-together for busy professionals? For some very influential creatives, it already has.

Mike "Talien" Tresca is a freelance game columnist, author, communicator, and a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to http://amazon.com. You can follow him at Patreon.
 

log in or register to remove this ad

Michael Tresca

Michael Tresca

Ratskinner

Adventurer
I was thinking about this.

Setting aside casino play, etc; since we're talking specifically about casual play at a buddy's house.

I'm not so confident that the article is entirely without merit. I can't think of any of the poker players I know who have a weekly (or even regular) game. Is the weekly poker game amongst buddies a thing of the past?
 

log in or register to remove this ad

Ratskinner

Adventurer
I don't think you get to cut down the sample size as small as you want, and then declare victory on the statement. That's cherrypicking.



Poker is still a multi-billion dollar industry. I think the scales are just... off. How about we see a D&D movie that makes a couple hundred million bucks, and then we can talk.
As others have mentioned, I think we can't just count sales and betting amounts when we are looking for casual buddy games.

Also, I honestly count the plethora of fantasy movies and TV shows as D&D movies for this purpose. I dunno how many poker-centric media sources there are (plenty of old school stuff, sure), but there's a ton of fantasy stuff in the recent past.

Of course the whole thing is pretty handwavey since they are played so differently.
 


aramis erak

Legend
I was thinking about this.

Setting aside casino play, etc; since we're talking specifically about casual play at a buddy's house.

I'm not so confident that the article is entirely without merit. I can't think of any of the poker players I know who have a weekly (or even regular) game. Is the weekly poker game amongst buddies a thing of the past?

No; I know guys who do so. (They're mostly in their 50's & 60's now.) My friends in their 30's and 40's generally don't play poker at all, but most of them either play RPGs, board-games or card-games regularly, just not-traditional card games.

For a period of 8 years, Hand & Foot was the "if you're two hours before game scheduled, we'll play" default, with TTRE or Carcassone as occasional alternates. Prior to that, I often ran a full RPG session prior to another RPG session, plus another 1-2 sessions weekly.

One group, players A-C showed up at 15:00 for Pendragon, ending between 17:30 and 18:00 for dinner, as players D-G showed up, with L5R, Cyberpunk, or Fantasy Hero following (which was dependent upon which timeframe; it changed ever 4-5 months). over than 2 year span, I also had a second group, playing T&T or 2300.

Another, earlier group - Players A-F met at 13:00, played Prime Directive til 1730 or so, then A-C and H-K migrated to H's house for WFRP at 18:30 to 23:00. D, and E didn't like WFRP, and F had a standing date-night with his SO that day.
 

evileeyore

Mrrrph
Is D&D now being used to network and blow off steam the way adults play poker?
In this aspect? Maybe?

Will D&D replace poker as the weekly adult get-together for busy professionals?
Personally I think boardgames have replaced poker. At least in my circles it was poker† as the pick-up game, then it was M:tG, now it's boardgames.


† As in 'card games', like poker variants, spade, hearts, etc.




Professional DMs fundamentally change the game for everyone involved and not for the better. The DMs role becomes that of a paid entertainer rather then a collaborative storyteller. I could never take a penny for running a game and never will.
That's all you. I for one have been paid to run games† (LARPs specifically). Nothing wrong with it.


† Not sure I'd take money for running a non-LARP as ... well... I'm not as good a sit-down GM as I am a LARP GM. It's a whole different style of running game. I'd describe LARP GMing as "herding cats by alternatively tossing cat-nip and grenades as a form of malevolent social experiment".
 

Jamie Myers

First Post
I have had parents of kids ask me if they owed me anything after running a game for their kids. I was tempted to say how about gas money but didn't. If someone has a special talent for DMing why not let them get paid for it.
 

Mirtek

Hero
How about ... D&D is the new curling?

You know. A little obscure. Popular within a very niche group. Every now and then, the mainstream kind of pays attention and goes, "Hey, that looks cool," but then lets it sink back into obscurity.

Sounds about right
 


jasper

Rotten DM
hahhahahhaahhhaa
Nice click bait headline. When I can pick up set of Bicycle gaming dice at all the check out lines at Wal-mart for $3.87, you may have a point.
 

Flexor the Mighty!

18/100 Strength!
Most of my friends and associates are not big gamblers but would gladly play in a spontaneous poker game. A RPG? Not so much, I mostly get wisecracks and snide remarks about that. However my group of RPG buddies play that far more regularly than the gamblers gamble.
 

Related Articles

Remove ads

Remove ads

Top